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Interviews (Page 49)

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Interview

2015 on Men of Valor: Part Two

In the second half of our interview with 2015's Cayle George, we address the more controversial aspects of a Vietnam game, whether the game has a statement to make, the decision to use an African-American lead, and other issues.
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Interview

2015 on Men of Valor: Part One

In the first part of our interview with Cayle George about 2015's Vietnam-based shooter, we ask whether this is really just Allied Assault in Vietnam, what we can expect from the PC version, and how the team spent used its extra development time.
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Interview

Tribes And Tribulations: Part Two

In the second part of our interview with Tribes: Vengeance producer Chris Mahnken, we go over the community's involvement, how seriously Irrational takes the single-player component, making the game more accessible, and public demo plans.
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Interview

Square Peg, European Hole

We chat to new European president and CEO John Yamamoto about the expansion of Square Enix' European division, a move that heralds a whole new era for the Japanese giant in this territory.
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Interview

Tribes And Tribulations: Part One

In the first part of our in-depth chat with Tribes: Vengeance producer Chris Mahnken, we discuss what the team learned from past Tribes titles, what it's been like adapting the game to new technology and a new audience, and more besides.
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Interview

Mr. Onimusha speaks

Keiji Inafune on Jean Reno, the upcoming movie, multi-platform possibilities and whether this is the end of Capcom's popular hackandslash series...
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Interview

Championship Manager 5

We talk to the game's senior producer Dave Rutter about Beautiful Game Studio's "faster, more user friendly and more accurate" take on football management.
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Interview

Dan Houser: The GTA San Andreas interview

Rockstar won’t talk to nobody, fool. You can’t see Rockstar. Until now. Eazily Dan approach, the microphone because he ain’t no joke…
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Interview

Intrepid Explorer

We chat to Intrepid Games about B.C., its hugely ambitious Xbox action-adventure title, and how you go about teaching cavemen to survive and evolve in a land rife with dinosaurs and other natural rivals.
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Interview

Rockstar Speaks: The Art of GTA San Andreas

Rockstar North’s art director, Aaron Garbut, gives the rarest of interviews on the look of the biggest game of all time. Pray silence, for the man in charge of the San Andreas style.
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Interview

Dino Dini kicks off

The man behind Kick Off 2 returns to the dugout to give his first in depth interview and talk about his first football game in ten years. And why all the other ones are rubbish.
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Interview

Talking Headhunters

We chat to Amuze creative director John Kroknes about Headhunter: Redemption - what it's about, how it compares to the original, and what happened to Jack Wade's motorbike...
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Interview

Unreal Engine 3

We chat to Epic's Mark Rein, Tim Sweeney and Alan Willard about the third generation of their Unreal engine technology.
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Interview

Side Talking

We chat to Risto "Riz" Remes, creator of NHL Eastside Hockey Manager, about the game's path to market, the reaction to the demo, updates, and the importance of the NHL license.
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Interview

To The Maaaaax!

Datel technical director Alex Edge makes the case for Action Replay MAX, which not only encompasses all the usual cheating tomfoolery, but also allows you to play DivX movies, MP3s and even Mega Drive ROMs on your PS2...
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Interview

Chronicling Riddick: Extra Extra!

Concept art. Meh. Concept demos... Now that sounds infinitely more exciting. Just prior to leaving Starbreeze, we had a quick chat about Riddick's bonus content.
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Interview

Pandora-ing to the masses

We chat to Julien Bares, producer of Splinter Cell: Pandora Tomorrow, about the process of bringing the game to PS2.
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Interview

The Saga of Ryzom

With the game's development saga drawing to a close, we talk to Nevrax CEO and creative director David Cohen Corval about why you should care about The Saga of Ryzom, specifics of how you'll play it, and how much you're likely to pay for the privilege.
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Interview

The Happy Mondays

We chat to Black Monday game director Naresh Hirani and writer/narrative producer Katie Ellwood about the changing face of London, BT vans, motorbikes, and how the game will evolve following its E3 showing.
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Interview

Half-Life 2 - Valve speaks to Eurogamer!

Doug Lombardi on expansion packs, the Half Life movie, what PC you'll need to run it, and even when it's out! (Also available in movie form.)
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Interview

Starbreeze shines Riddick

Chronicles of Riddick producer Lars Johansson talks up the developer's Pitch Black prequel.
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Interview

Melbourne House: Transform!

With Atari's Transformers due out May 7th, we caught up with the game's director/executive producer Andrew Carter from Melbourne House, and found out what it took to make one of the prettiest PS2 games we've seen...
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Interview

A Climactic Encounter

Climax's Matt Cooper on running backwards less, screaming kamikaze troops and more in Serious Sam: The Next Encounter, due out this Friday on PS2 and Cube.
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Interview

Here be the makers of Drakengard!

A transcript of a recent Q&A session with eight of the key figures involved in Take-Two/Square-Enix's forthcoming PS2 action RPG title.
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Interview

Watch out, Radioactive Man!

We go to Ukraine and talk to GSC's Oleg Yavorsky about S.T.A.L.K.E.R: Shadow of Chernobyl.