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Interviews (Page 48)

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Interview

Forza Motorsport

More robust, more accurate, more depth than Gran Turismo 4, says Microsoft's Kiki Wolfkill. That's "Wolfkill". You're not going to argue, are you?
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Interview

Sid Meier's Interview!

The Firaxis supremo answers our questions about Pirates!, the strategy genre at large, and where the developer plans to head next.
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Interview

Jakking It All In

We talk to Jak 3 director Evan Wells about the final game in the Precursor Legacy trilogy, the series' appeal, what it does differently, and why you should be interested.
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Interview

Preaching to the choir

We chat to Kevin Mason and Richard Bates, SingStar's lead designer and programmer respectively, about SingStar Party, our vocal skills, and the team's future plans.
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Interview

Brothers In Arms

We chat to Gearbox's Stephen Palmer about the forthcoming tactical World War II shooter.
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Interview

Can we call it 'FootMan'?

On the day Football Manager 2005 went Gold, we strolled down to Islington to grab an exclusive in-depth interview with Sport Interactive MD Miles Jacobson. Read the full interview here, or download the video via Eurofiles...
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Interview

TRON 2.0: Killer App?

Kevin Hendrickson, game director on the Live-enabled Xbox port of TRON 2.0, talks about the various differences between the PC original and the Climax-developed port due out next month.
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Interview

Traveller's Tales on Crash Twinsanity

We ask the Crash developer about the reaction to Wrath of Cortex, the new near-fully 3D approach, Crash and Cortex working together, Jordan Reichek, their future plans and platform games in general.
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Interview

Interview with an Evil Genius

We talk to Demis Hassabis about Evil Genius - his involvement, project goals, plans for multiplayer add-ons and console ports, and a great deal more besides. Muahaha!
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Interview

Obscurity Knocks

We chat to Olivier Grassiano about Microids' survival horror title Obscure, reviewed elsewhere on the site today.
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Interview

Igniting SNK

SNK's Yoshihito Koyama and Shinya Morishita on Europe, Ignition, their launch line-up and more...
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Interview

Incidental Details

We talk to Mithis' creative director Zsolt Nyulászi about the long road to Nexus, influences, mods, demos and the team's aspirations for the project.
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Interview

Going Online With Square Enix

We chat to Square Enix senior vice president and FFXI producer Hiromichi Tanaka and lead translator and localisation director Richard Honeywood about the European launch, the new expansion and Square Enix's future online plans.
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Interview

Building on TrackMania

We talk to TrackMania Sunrise developer Nadeo about the original game's success, and its plans for making the sequel even better.
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Interview

A Sucker For Sly

We talk to Sly 2: Band of Thieves producer and Sucker Punch co-founder Brian Fleming about his forthcoming PS2 platformer, and what else the developer is up to at the moment.
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Interview

Talking Smack

We chat to THQ creative director Nick Wlodyka about WWE SmackDown! vs. RAW, what's changed, and what the publisher is hoping to achieve with its next-generation wrestling titles.
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Interview

Prince Of Persia 2

Yannis Mallot, producer of Prince of Persia 2 talks about the game's new Freeform Fighting System and the various improvements the Montreal team has made since The Sands Of Time.
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Interview

Ratchet Ups His Arsenal

Learn about Ratchet & Clank 3's story, enemies, environments, online play and more in this broad chat with various members of the development team.
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Interview

The March of Hare

Sensible Soccer and Jon Hare return after a period out of the limelight, and Eurogamer grabbed an exclusive interview with the development legend to talk about his role at Tower Studios, something of a Sensible/Bitmaps dream team...
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Interview

The Burning Issue

We talk to Criterion's Alex Ward about Burnout 3 - the online aspect, the technology, the EA deal, breaking America, and plenty more.
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Interview

Been Stalking Jak

Naughty Dog's creative director Daniel Arey discusses the structure, narrative, vehicles and weapons, amongst other things, of Jak & Daxter's latest and perhaps final adventure.
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Interview

Ageing Gracefully

Turn-based RPG based on the world's biggest movies for Xbox, PS2 and Cube? Yes, Mr Frodo. We talk to Steve Gray, EA's executive producer of The Lord of the Rings: The Third Age team at Redwood shores. Download the movie of the interview right here.
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Interview

The Man With The Golden Licence

We chat to EA's Chris Plumber about GoldenEye: Rogue Agent - what's changed since E3, what makes it stand out, and why he thinks GoldenEye fans should keep an open mind. Read inside, or download the video from Eurofiles.
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Interview

The Future looks Perfect

Karl Hilton, director of Free Radical talks to Eurogamer about the latest in the TimeSplitters series. Read or download a video of the interview right here.