Interview Command & Conquer Remastered Collection was a success - so what's next for the revived RTS franchise? We speak to the EA producer spearheading the project to find out. Aug. 17, 2020 Wesley Yin-Poole 25 comments
Interview Meet the Resident Evil superfan who's spent a decade putting together a 2700-page timeline of the entire series Horrific. Aug. 13, 2020 Wesley Yin-Poole 13 comments
Interview Warframe dev on working from home, Necramechs and the wild new Helminth system "Sometimes you gotta try these things." Aug. 1, 2020 Emma Kent 5 comments
Interview Digital Foundry | The EPOS tech interview: designing gaming headsets for esports and immersion The artists formerly known as Sennheiser's gaming division. July 28, 2020 Will Judd 11 comments
Interview Final Fantasy 14's big 5.3 patch opens up the path to new players Naoki Yoshida on crossovers, killing old content and going beyond 20 million players. July 22, 2020 Sayem Ahmed 14 comments
Interview Sucker Punch talks Ghost of Tsushima's inspirations, cultural authenticity, and the studio's growing identity "It would have been immensely harder if we had not had the Japanese localisation team." July 21, 2020 Chris Tapsell 59 comments
Interview A spoiler-heavy interview with The Last of Us Part 2 director Neil Druckmann "I've seen people say online, you disrespected the characters. *************! No-one loves these characters more than we do." July 1, 2020 Aoife Wilson 262 comments
Interview Digital Foundry | The big Valorant tech interview: Riot on developing the next big competitive FPS Next-gen consoles, agent design, weird bugs and more. June 26, 2020 Will Judd 6 comments
Interview Ninjala might be the perfect summer game Gumplay - GungHo on the launch of the Switch exclusive. June 24, 2020 Martin Robinson 4 comments
Interview "There are games that are just comfort food. This is not one of those" Neil Druckmann on love, hate and The Last of Us Part 2. June 5, 2020 Aoife Wilson
Interview The big interview: Xbox Series X development chief Jason Ronald on power, price and that new boot screen "We've seen some things I did not think were possible." May 7, 2020 Wesley Yin-Poole 174 comments
Interview What it's like to develop a game for Xbox Series X - according to the creator of Chorus "We always find ways to find the limitations." May 7, 2020 Wesley Yin-Poole 27 comments
Interview How Ghost of a Tale imagines and explores a world of prejudice Developer Lionel Gallat talks us through an uncommonly smart children's fable. May 7, 2020 Edwin Evans-Thirlwell 5 comments
Interview Rare on Sea of Thieves' radical new Emissaries system and maintaining the PvE-PvP balance The "biggest change-up to our sandbox" since launch. April 22, 2020 Matt Wales 36 comments
Interview The big Half-Life interview Why it took 13 years to come, and why it shouldn't be 13 years until we see another. March 24, 2020 Martin Robinson 23 comments
Interview The man who made the NES Meeting Masayuki Uemura, the engineer who helped take Nintendo into video games. March 15, 2020 Martin Robinson 23 comments
Interview Riot Games on Valorant's competition, toxicity, and why 2020 isn't too late for a team-based shooter "We don't have a wall up that says 'Must be better than Counter Strike'". March 3, 2020 Chris Tapsell 1 comment
Interview "I don't think current-gen consoles would be able to run Baldur's Gate 3" Larian Studios talks Stadia, triple-A development and the "darker" side of D&D lore. Feb. 27, 2020 Chris Tapsell 36 comments
Interview Why did Dreams take Media Molecule seven years to make? 'The question should be how did you manage to do it in that time!' Feb. 14, 2020 Martin Robinson 30 comments
Interview The Wonderful 101 Kickstarter will let you get blocked on Twitter by Kamiya himself Campaign launches today, with Switch version due this April. Feb. 3, 2020 Martin Robinson 52 comments
Interview PUBG's new map was designed to keep players on edge "It is very, very unforgiving." Jan. 22, 2020 Ian Higton 10 comments
Interview We talk to Amazon about its New World MMO and the problematic associations "The colonialism stuff: there's no way to tell that story in a good way." Dec. 13, 2019 Robert Purchese 12 comments
Interview Final Fantasy 14's Naoki Yoshida on the next generation and the challenges of future-proofing MMOs "Please look forward to it." Dec. 10, 2019 Daniella Lucas 17 comments
Interview Kerbal Space Program's creator had no idea its sequel was in development He found out after seeing the trailer on Reddit. Nov. 28, 2019 Imogen Beckhelling 19 comments