Interview Remedy on making a Call of Duty-style campaign for the biggest FPS in the world It's bullet time. Nov. 21, 2019 Wesley Yin-Poole 19 comments
Interview Rare on Everwild, Sea of Thieves and putting other games' stuff on their pirate ships There's no carved Jürgen Klopp in there? Nov. 19, 2019 Wesley Yin-Poole 10 comments
Interview The big XO19 interview: Xbox boss Phil Spencer on Game Pass, streaming and Project Scarlett "I'm not going to sacrifice performance for the sake of price." Nov. 15, 2019 Wesley Yin-Poole 107 comments
Interview What does the future hold for Street Fighter 5? Yoshi Ono on Deep Down, how Stadia won't work for Street Fighter and more. Nov. 6, 2019 Martin Robinson 44 comments
Interview Game Freak's Junichi Masuda and Shigeru Ohmori talk inspiration, Sirfetch'd, and pressure from Pokémon fans "When you look at leeks in the UK, they're pretty big vegetables." Oct. 24, 2019 Chris Tapsell 9 comments
Interview Riot says ditching loot boxes will help Legends of Runeterra stand out from the CCG crowd An interview with former Magic the Gathering pro and current Rioter Steve Rubin. Oct. 22, 2019 Chris Tapsell 6 comments
Interview Star Wars Jedi: Fallen Order director on risk-taking, crunch, and Cal "It's something that's going to live forever." Oct. 18, 2019 Emma Kent 33 comments
Interview The writing of The Witcher 3 "We were worried there wasn't enough content!" Oct. 15, 2019 Keith Stuart 50 comments
Interview Beating the Bully Mike Skupa on Rockstar's crunch culture and genius, the death of the developer of Sleeping Dogs, and how grief fuels his own, new horror game. Oct. 10, 2019 Samuel Horti 23 comments
Interview Hot on the Trails of Falcom, Japan's longest-running RPG developer Steel yourself. Oct. 6, 2019 Alan Wen 36 comments
Interview On love, death, sustaining an indie studio and following Keanu Reeves onstage The epic, beautiful games of Thunder Lotus. Sept. 27, 2019 Martin Robinson 1 comment
Interview On fridging, revenge and Joel's return: a short chat with The Last of Us Part 2's writer "We hope people will have the trust in us to honour our characters." Sept. 26, 2019 Martin Robinson 45 comments
Interview Digital Foundry | The making of Gears 5: how the Coalition hit 60fps - and improved visual quality A deep dive tech interview with Digital Foundry. Sept. 14, 2019 Alex Battaglia 28 comments
Interview The making of Alpha Protocol, Obsidian's secret best RPG I, spy. Sept. 12, 2019 Robert Purchese 51 comments
Interview Overwatch is coming to Switch, but cross-platform progression doesn't sound likely "We're just not in a place yet from a technical or a business side." Sept. 6, 2019 Imogen Beckhelling 29 comments
Interview Monster Hunter World devs talk Iceborne, record sales and next-gen games Reach! Hoar the stars. Sept. 2, 2019 Emma Kent 10 comments
Interview Man of Medan's Robert Craig on cinematography in The Dark Pictures Anthology And the difference between "interactive films" and choice-based games. Sept. 2, 2019 Imogen Beckhelling 2 comments
Interview An interview about what the hell's going on in Little Nightmares 2 "We have a whisk!" Aug. 30, 2019 Emma Kent 3 comments
Interview Bungie on this year's break up, and building a better future for Destiny "It's a pretty different situation this time around." Aug. 23, 2019 Tom Phillips 34 comments
Interview Valve talks Steam China, curation and exclusivity A brief chat in Shanghai. Aug. 21, 2019 Chris Tapsell 28 comments
Interview Digital Foundry | Tech Interview: How was The Witcher 3 ported to Nintendo Switch? DF talks with CD Projekt RED on the conversion process. Aug. 20, 2019 Thomas Morgan 5 comments
Interview The big WoW Classic interview "What if we spawned Ragnaros in Stormwind and Orgrimmar?" July 30, 2019 Robert Purchese 31 comments
Interview Warframe developer on avoiding crunch: "it's not a sprint, it's a marathon" "If we were a different game we'd be on Warframe 3 or 4 already." July 9, 2019 Emma Kent 27 comments
Interview Microsoft talks Project Scarlett ID@Xbox plans Chris Charla discusses consolidation, subscription services and curation. June 28, 2019 Emma Kent 18 comments
Interview Observer dev Bloober addresses our Blair Witch game concerns Cornered. June 25, 2019 Robert Purchese 30 comments