Latest Articles (Page 1025)
-
Starfield being next-generation means hardware and gameplay, says Todd Howard
"It has a lot of new systems we've been thinking about for a while..."
The next big single-player game from Skyrim and Fallout maker Bethesda Game Studios will be Starfield, the company's first new IP in a staggering 25 years.
Read the rest of this article -
Feature | In Lumines, your mistakes are golden
It's dynamite!
For two games that are pretty much nothing alike, it's suprisingly easy to find yourself pondering the differences, large and small, between Tetris and Lumines. Yes, one is a marathon while the other is a sprint. And yes, one is about things that collapse while the other is about things that, often maddeningly, remain fixed in place. Playing Lumines Remastered over the weekend, though, sat cross-legged on the bed as though it was 2005 all over again, I was struck by a new point of difference - or rather an old point of difference that I had simply never really noticed before. Something about the texture of your mistakes, I think. Oh yes, it's this: your mistakes feel very different in Tetris and Lumines.
Read the rest of this article -
Feature | Pokémon Go's Dortmund Safari Zone event was a fumbled success
Roselia-tinted glasses.
My legs are still aching, but what an amazing weekend I've just had. I'm just back from Pokémon Go's first big live event of the summer, in Dortmund, Germany, where a Safari Zone full of ludicrously generous Pokémon spawns attracted hundreds of thousands of players - some of whom had travelled from all over the world.
Read the rest of this article -
Taito's legendary Darius series is heading to Switch via a new compilation that's coming out early next year.
Read the rest of this article -
Germany's giant game rating logo sees Yoshi binned off Super Smash Bros. Ultimate box
Eggistential crisis.
German game boxes have long been blighted by the USK - the country's local game rating board - and its ginormous logo.
Read the rest of this article -
Modders remake The Battle for Middle-Earth in Unreal
You! Shall not! Pass without a cease and desist!
Remember The Battle for Middle-Earth games? Like the Balrog in the depths of the Mines of Moria, the real-time strategy series was left dormant after its online servers were snuffed out when EA's The Lord of the Rings licence expired in 2010.
Read the rest of this article -
Feature | Meet the Warhammer property screaming out for a video game version
Warband of gold.
If there's anything that can be said of Games Workshop of late, it's that it hasn't shied away from licensing video games - a trend that was lampooned far better than I could ever aspire to by this article.
Read the rest of this article -
Tetris Effect looks - and sounds - awesome
Decahexatris for the win.
When Tetris Effect was announced during E3 week, I knew it would be something special. Yes, it's yet another Tetris game, but it's Tetris by Rez creator Tetsuya Mizuguchi.
Read the rest of this article -
Six years after PlayStation 3-exclusive Starhawk came out, its online functionality has gone dark.
Read the rest of this article -
The British teens who taught Nintendo how to make Star Fox
A story told by someone called Chris Bratt. Any ideas?
A small group of British teenagers ended up leading the way on the development of a Nintendo classic. How that happened is the subject of the latest episode of People Make Games, the video series from some chap named Chris Bratt.
Read the rest of this article -
Feature | After I stepped into Yakuza's world, Yakuza's world seeped into mine
Travel and memory as the real meets the virtual.
There's something magical about video games set in the real world. At the intersection of the fantastical and the mundane you get to become the hero of our very own world while taking in some of the most beautiful vistas our planet has to offer, all from the comfort of your couch.
Read the rest of this article -
Video | Getting hot and bothered with Salary Man Escape
Ian's VR corner.
I've noticed a lot of requests for more VR coverage on Eurogamer lately and, as a VR enthusiast myself, I can sympathise. Granted, there isn't a huge audience for this stuff, but some of the games are really interesting. Earlier this year I did try my hand at a few VR reviews in a bid to shine a spotlight on the field, but as the year's gaming calendar got busier I found it difficult to balance those reviews with my actual job as a video producer.
Read the rest of this article -
As Banjo-Kazooie turns 20, we remember Rare's answer to Super Mario 64
Shoot for the stars.
Banjo-Kazooie is 20 years old. Actually, video gaming's best bear and bird combo turned 20 two days ago (belated best wishes and all that!). But we thought it still okay to celebrate Rare's much-loved adventure and remember why people still ask for a new game in the series.
Read the rest of this article -
The original Xbox prototype is alive and kicking
Absolute unit.
When Microsoft took to the Game Developers Conference in 2000 to drum up interest in the original Xbox, it used a prototype console that was, basically, a giant X.
Read the rest of this article -
The wonderful Summer Games Done Quick event has raised more than $2m for Doctors Without Borders.
Read the rest of this article -
Fortnite player sparks griefing debate after taking out rocket viewing party
Sets new solo mode kills record with 48.
A Fortnite player sparked a debate about video game griefing after breaking the game's solo mode kills record by taking advantage of a group that had gathering to watch an in-game rocket launch.
Read the rest of this article -
Feature | 12 years ago Rockstar served up the antithesis of GTA, and it was amazing
Blazing paddles.
Rockstar's greatest ever character? There's no contest, really. He's everything I love in a video game hero; cool, composed and with a sharply- defined cocky edge. And the best thing is, he never utters a single word.
Read the rest of this article -
Digital Foundry | Wolfenstein 2 on Switch: can mobile hardware really run a cutting-edge shooter?
Yes it can - but how?
When Bethesda revealed that it was working on a port of Doom 2016 for Nintendo Switch, it was hard to believe that a worthwhile conversion was possible - until we went hands-on. Panic Button had somehow produced an impossible port, flawed in several ways, but definitely playable - and from a technological perspective, it was quite unlike anything we'd seen on Switch before. Naturally, when a conversion of the more demanding Wolfenstein 2 was announced, we were once again sceptical about the game's chances, especially considering Doom's frame-rate issues. But the proof of the pudding is once again in the tasting, and as a technological achievement, Wolfenstein 2 on Switch is even more miraculous than its predecessor.
Read the rest of this article -
The Crew 2's launch on PC is a bit of a mess
UPDATE: And it's back up and running.
UPDATE: And it's fixed - Ubisoft has worked with Valve to get The Crew 2 back up and running on PC, and supplied us with the following statement: “The Steam key activation issue should now be resolved, and affected players should be able to launch the game. A Steam restart might be necessary. Thank you for your patience.”
Read the rest of this article -
FIFA 19 will include pack odds disclosures, EA has confirmed to Eurogamer.
Read the rest of this article -
What happens when Superhot meets XCOM?
Meet Iron Danger, a new take on a Finnish legend.
Finland has provided its fair share of classics over the years - from Resogun to Trials through Alan Wake and Angry Birds - but here's one of a different vintage; a game that draws upon a Finnish classic from the 19th century. Kalevala is an epic that's informed much of Finland's national identity, drawing upon Finnish folklore (and proving influential to Tolkien as he built his own mythology) - and all this without a voxel in sight.
Read the rest of this article -
Review | The Crew 2 review - sprawling racer wastes its potential
Planes, shame and automobiles.
It's launch morning for The Crew 2, and I've logged in to do a final network test. The always-online racing game's predecessor had serious network issues on release, so I want to see if the new game is holding up. It's been stable playing with early access players this week, but would the influx of new people cause problems? So far, all is well (unless you're on Steam.) Players are popping up nearby, rather than halfway across the map as they have done during the sparsely populated early access period. They crawl their Lamborghinis up to my stationary 1993 Porsche and rev in wordless invitation to a drag race. They don't need to ask twice and we roar off up the Pacific coast road out of Malibu.
Read the rest of this article -
Microsoft's Halo TV series is really happening
It's Showtime.
Nearly five years on, Microsoft has finally gotten its Halo TV series greenlit and into production.
Read the rest of this article -
Xbox Games with Gold for July named
Splinter Cell! Virtua Fighter! More!
July's Xbox Games with Gold offering is topped by Tom Clancy's Splinter Cell Conviction and Virtua Fighter 5 Final Showdown - both Xbox 360 games.
Read the rest of this article -
Digital Foundry | The Crew 2 takes Forza Horizon's concept and ramps up the scale
And Xbox One X provides the best console experience.
Given absolute freedom to race anywhere you choose, The Crew 2 is one of the most exciting racing concepts on PS4 and Xbox One consoles. For those who missed the original, it hands you a miniaturised version of the USA, from New York to San Francisco, remixed and remodeled for you to freely explore. Four years on, the canvas is now even bigger for this sequel - and to help with that heightened scale, developer Ivory Tower adds boats and planes to an existing warehouse of supercars, giving you more ways to get from state to state. The sense of scale is often staggering - a supersized version of Forza Horizon, if you will - and the idea is realised surprisingly well on all consoles.
Read the rest of this article -
Uncharted creator Amy Hennig has departed EA, and her Star Wars game is "on the shelf"
Currently founding new indie studio.
Last October, EA shut down Visceral Games, which had been working on a secretive under-wraps Star Wars project led by Uncharted creator Amy Hennig. The game - codenamed Ragtag - was said to be too linear by EA bosses and development was instead "pivoted" to EA Vancouver. Since then, while reports have emerged of its troubled development, we've heard nothing about the aftermath: what had happened to Hennig, or what the future might still hold for the game under its new guise.
Read the rest of this article -
Feature | The good, the unknown and the ugly of Beyond Good & Evil 2
Turn the Pey'j.
Last week, Beyond Good & Evil 2 creator Michel Ancel told fans to expect a playable beta of the game towards the end of 2019. It was disappointing news, perhaps, for those eager to explore the kind of worlds glimpsed in last year's flashy E3 debut trailer. But it was also news which should come as absolutely no surprise to anyone following the game's still-early progress.
Read the rest of this article -
Sea of Thieves' new time-limited event adds exploding skeletons
Keg you believe it.
Sea of Thieves' second time-limited event, Gunpowder Skeletons, does exactly what it says on the tin.
Read the rest of this article -
Yes, Todd Howard and team have settled on The Elder Scrolls 6's region
"You can rule some things in. And you can rule some things out."
When Todd Howard announced The Elder Scrolls 6 at the end of Bethesda's E3 show, the message was clear: we're working on the game but it's a very long way away. We saw a very brief trailer of a mountainous, coastal environment, and then a logo, and that was it.
Read the rest of this article -
Digital Foundry | Nintendo Switch piracy firmware uses 'brick code' to prevent itself from being pirated
Security researcher kills own console.
It's been revealed that the piracy-enabling firmware recently launched for Nintendo Switch contains 'brick code' that can render the device inoperable, designed to stop it from being copied - a somewhat ironic state of affairs. Security researcher Mike Heskin took to Twitter to reveal the findings of his analysis of Team Xecutor's 'SX OS' custom firmware. It's a software patch for the Switch's operating system, released in tandem with a hardware dongle that opens the door to running unsigned code - ie homebrew - but also enables copied games to run.
Read the rest of this article