Latest Articles (Page 1052)
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Valve acquires Firewatch developer Campo Santo
"It quickly became an obvious match".
Firewatch developer Campo Santo has announced that it has "agreed to join Valve", where it will "maintain our jobs as video game developers and continue production on" its Ancient Egyptian adventure In the Valley of the Gods.
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Stellaris' next expansion is the "discovery-themed" Distant Stars story pack
Ancient gateways, legendary behemoths, and more!
Publisher Paradox Interactive has announced Distant Stars, a new "discovery-themed" paid DLC story pack for its deep-space strategy extravaganza Stellaris.
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Review | Far Cry 5 review - a competent yet conflicted open worlder
Make Montana emergent again.
You can kick off a spectacular set piece pretty much anywhere in Far Cry 5. All you need do is stand in the road. Give it 60 seconds, and - yes, there it is, a van full of hostages, cruising around unescorted, the lowest of low-hanging fruit. You pour hot lead into the windshield until the driver flops out of his seat like a spent shell casing, then follow the vehicle into a ditch and help its dazed occupants to safety. One grateful civilian waves you over, a side quest icon materialising over his head. "Wh-" he says, and is promptly swept off his feet by a speeding pick-up truck.
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PUBG's desert map Miramar is playable on Xbox One this week
Test server client available from tomorrow.
Miramar, PlayerUnknown's Battlegrounds' desert-themed map, will be playable on Xbox One this week, developer Bluehole has announced.
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Digital Foundry | Just how useful are PC benchmark modes really?
Optimising performance needs to be easier - and that means we need better tools.
Have you ever loaded up a new PC title, run the in-game benchmark, tweaked settings for optimal performance then discovered that actual gameplay throws up much lower frame-rates, intrusive stutter or worse? It's a particular frustration for us here at Digital Foundry, and it leads to a couple of very obvious questions: firstly, if benchmark modes are not indicative of real-life performance, what use are they? And secondly, if their use is limited, how representative of real-life gaming are the graphics card reviews that use them, including ours?
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A new Doom movie is in the works
Rock steady.
13 years after Dwayne Johnson starred in Doom, a new movie based on id Software's famous first-person shooter is in the works.
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Descent spiritual successor Overload launches proper in May
The six degrees.
Overload, the spiritual successor to Descent, comes out on 31st May after a year in Early Access.
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The unlikely origin of StreetPass and a Mario DS game you never knew about
"This is something CEO Iwata wants to tell you personally..."
Yutaka "Yoot" Saito had a special relationship with Nintendo. He, the creator of SimTower, Seaman and Odama, considered Satoru Iwata and Shigeru Miyamoto friends, and he would regularly meet them for tea around the turn of the Millennium.
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Hollow Knight's "under-the-hood" Lifeblood update arrives on PC
As part of ongoing work on Switch version.
Developer Team Cherry has released Lifeblood, its new "under-the-hood" update for the gorgeous bug-themed Metroidvania adventure Hollow Knight.
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God of War is a smash hit in UK chart
Second biggest week one sales so far this year.
God of War has done the business for Sony, debuting at top spot in the UK video game chart.
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Feature | The Ultimate year: 12 months that forged a legend
Play the game.
With the multiplayer plundering game Sea Of Thieves creating waves, it's an appropriate time to think back to 35 years ago, when Rare's founders, the Stamper brothers, Tim and Chris, first gave gamers a glimpse of their creative skills. 1983 was the year of the ZX Spectrum, at least in the UK; the computer had been released in April the year before, but with Sinclair's high-falutin' ideals of the machine assuming a central role for the entire family - an artistic tool, office and school all rolled into one - it wasn't until later in 1982 that most people realised there was a huge potential in the field of entertainment software. In other words, video games, and the Stampers were one of many entrepreneurs starting up early in 1983 with the sole purpose of producing games for the Spectrum and, eventually, its rival computers.
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The Crew 2 is a more joyful, less edgy breed of open world racer
Grand fest auto.
The Chevrolet Camaro ZL1 sportscar is, according to my notes, capable of exceeding 300 kilometres per hour on asphalt, and if you think that's impressive, wait till you see how fast it travels when it's plummeting uncontrollably through the atmosphere from a few miles up. As my time with The Crew 2 draws to a close, I turn my stuntplane skyward and hit the nitro. Rain speckles the camera; clouds knit and part with a surly magnificence. I spin the view side-on, watching the bright pink plane carve a track across the horizon like a finger running up a dirty windowpane. All the while, HUD notifications drip from the fuselage as the game steadily translates various unintended feats of aeronautics - a lazy corkscrew, a second of knife-flight - into points and multipliers.
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Digital Foundry | Does Hellblade on Xbox One X deliver the definitive console experience?
And how well does the standard console hold up?
Built on a relatively low budget compared to the triple-A heavyweights, Hellblade: Senua's Sacrifice still impresses as one of the generation's most striking games. Miraculously, a core team of 14 people at Ninja Theory created something greater than the sum of its parts - marrying beautiful art direction with Unreal Engine 4's cutting-edge feature-set. It certainly impressed on PS4 and PC when it debuted in late 2017, and with the recently released Xbox One X version, we have the best console version of the game bar none.
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Housemarque's new multiplayer game Stormdivers sounds like a battle royale
"That's a very good assumption."
The first game of Housemarque's post-arcade future will be Stormdivers, a multiplayer game.
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Feature | On the secret smallness of Skyrim
Turning molehills into mountains.
Skyrim's dirty little secret is that it isn't that large. Oh, it remains fairly gigantic by the standards of other virtual landscapes, even next to its youthful imitator and usurper, The Legend of Zelda: Breath of the Wild. But set against what it pretends to be - a kingdom stretching from arctic wastes to the temperate south, racked by dynastic squabbles and laced with the treasures and detritus of millennia - it's actually pretty dang tiddly, a little over 14 square miles in scope.
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Recommended | Ghost of a Tale review - a creature castle fantasy with plenty of Soul
Escape the ratrace.
Ghost of a Tale's castle feels like a prison at first but ends up feeling like home. In the course of 20 hours searching for a way out, I've slowly fallen in love with the place - its feathery falls of afternoon light over mossy stonework, its leafblown ramparts and canted mausoleums, its small, hard-bitten population of anthropomorphic rats, mice, frogs and magpies. Part of the setting's allure is that it carries the echoes of many great virtual fortresses. Indeed, this slightly muddled third-person action-RPG's greatest strength is probably how it adds to that architectural tradition, though the witty, affecting, politically resonant writing runs a close second.
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Feature | Can you discover games for yourself in the algorithmic age?
Looking for the ludic equivalent to The Julie Dolphin.
Back when I was 17, I took a chance on a CD single I found in a record shop where I'd wait for my bus home from sixth form. The song was called Birthday and it was by a band called The Julie Dolphin. No, you won't have heard of them.
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Hearthstone game director Ben Brode announces departure from Blizzard
"I'm excited to be scrappy and a little scared".
Hearthstone game director Ben Brode has announced his departure from Blizzard after 15 years with the company.
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Infamous 90s FMV horror Night Trap is on its way to Switch
Getting a digital and physical release.
Developer Screaming Villains has announced that infamous (and gloriously naff) 90s FMV horror Night Trap will be making its way to Switch this summer.
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Binding of Isaac prequel The Legend of Bum-bo gets its first gameplay trailer
Coming to PC and iOS this year, Switch in 2019.
Binding of Isaac creator Edmund McMillen has released the first gameplay trailer for his upcoming turn-based puzzle RPG (and Isaac prequel), The Legend of Bum-bo.
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Digital Foundry | Morrowind on Xbox One X: the slowest Elder Scrolls console game is now the fastest
And there's a 16x boost to resolution too.
The Xbox One backwards compatibility programme has thrown up plenty of surprises so far, but this one really is quite remarkable - Microsoft's enhanced version of The Elder Scrolls 3: Morrowind is one of the best examples of the boost to image quality and performance that today's hardware delivers when running yesterday's games.
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PUBG's new Metal Rain mode lets you summon armoured vehicles from the sky
Available for a limited time.
Metal Rain, developer Bluehole's latest limited-time event for PlayUnknown's Battlegrounds, is now underway on PC.
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War for the Overworld gets final expansion and big new update
This one's a keeper.
Dungeon Keeper-style game War for the Overworld gets its final expansion today alongside a big new update.
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Interview | Hey Nintendo, PlatinumGames wants The Wonderful 101 on Switch
And no, it didn't nearly close after Scalebound was cancelled.
PlatinumGames' wonder duo Atsushi Inaba and Hideki Kamiya issued a rallying cry in Croatia today to convince Nintendo to get The Wonderful 101, a wonderful game and Wii U exclusive, on Switch.
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Watch God of War's director discover how well critics responded
"I didn't want to believe."
If you haven't heard already, the new God of War is rather good. It received a Recommended stamp of approval here on Eurogamer and, according to Metacritic, is now the highest-rated PlayStation 4 exclusive released to date.
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The hugely charming Yoku's Island Express has a release date
Been there, dung that.
Yoku's Island Express will launch for Nintendo Switch, PC, PlayStation 4 and Xbox One on 29th May, publisher Team17 has announced.
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Double Fine's Psychonauts VR spin-off Rhombus of Ruin launches on PC
Out now for Oculus and Vive.
Psychonauts-themed VR spin-off Rhombus of Ruin is now available on PC, developer Double Fine has announced. It supports both Oculus Rift and Vive, and arrives, happily enough, on the original game's 13th anniversary.
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Patrice Desilets shows pre-alpha Ancestors: A Humankind Odyssey footage
It's a snake eats big cat eats croc eats ape world.
Patrice Desilets showed in-game footage of his new human evolution game Ancestors: A Humankind Odyssey on stage at Reboot Develop 2018 today. The presentation was shown off-stream and wasn't to be videoed or captured. It was a pilot for experiences in the game, and was a pre-alpha build.
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Ubisoft's ambitions to turn The Division into a film are still, slowly, rumbling along.
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Blizzard has finally detailed Monster Hunt, the upcoming new single-player offering which will launch for free next Thursday, 26th April at 6pm here in the UK.
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