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Latest Articles (Page 1108)

  1. Guacamelee 2 announced

    Sony has kicked off its PlayStation Paris Games Week announces with the reveal of Guacamelee 2.

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  2. Final Fantasy 15: Episode Ignis release date unveiled

    Final Fantasy 15's Episode Ignis expansion now has a release date: 13th December.

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  3. inFamous studio Sucker Punch reveals samurai game Ghost of Tsushima

    Sucker Punch, developer of inFamous and Sly Cooper, has shown off its new project - an open world samurai game named Ghost of Tsushima.

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  4. LocoRoco 2, Moss release dates detailed

    LocoRoco 2, Moss release dates detailed

    Plus: more upcoming PS4 and PSVR indies.

    LocoRoco 2 will launch for PlayStation 4 on 9th December, Sony just announced via PlayStation's Paris Games Week press briefing pre-stream.

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  5. In Football Manager 2018, players can come out as gay

    In Football Manager 2018, players can come out as gay.

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  6. Star Citizen shows off cities the size of planets

    The next big thing in the Star Citizen pipeline are cities the size of planets.

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  7. Assassin's Creed Origins physical sales roughly on par with Syndicate's

    Assassin's Creed Origins physical sales roughly on par with Syndicate's

    Super Mario Odyssey is Nintendo Switch's biggest launch yet.

    Assassin's Creed Origins has taken the UK chart top spot with physical sales roughly equal to that of Assassin's Creed Syndicate.

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  8. Tech Interview: Destiny 2 and Bungie's return to PC gaming

    Digital Foundry | Tech Interview: Destiny 2 and Bungie's return to PC gaming

    How Bungie's engine evolved for the sequel, and why the game runs so well on PC.

    We first went hands-on with the PC version of Destiny 2 at E3 earlier this year, and it was immediately apparent that this wasn't just a mere port or conversion, but instead a thoughtful, considered approach to the platform with all of the unique features and opportunities it represents. Back then, we mentioned to Bungie that we'd really like to go deeper on the game, the technology added to the firm's multiplatform engine, as well as learning more about the approach to bringing the game to PC. Four months later, Bungie's senior technical artist Nate Hawbaker has flown over from Seattle, joining us in the Digital Foundry office.

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  9. It took Nintendo Switch just six months to hit half the Wii U's lifetime sales

    Nintendo has raised its Switch hardware sales forecast and now expects to shift 14m consoles before the end of the financial year.

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  10. Meet the new boss rush

    Feature | Meet the new boss rush

    How Inti Creates remains at the top of its game after 21 years - and what exactly went wrong with Mighty No. 9.

    They don't make them like they used to. Except, of course, when they do - such as with Inti Creates' lovingly crafted homages to 8-bit classics. Or, indeed, to some of the games that are embedded deep within this developer's blood; this is a studio, after all, formed from a team of Capcom veterans some 20 years ago, and that went on to make its name with the Mega Man Zero games at the turn of the century.

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  11. Letter from the meta: This week's top Hearthstone decks

    Feature | Letter from the meta: This week's top Hearthstone decks

    Along with all the latest news from Metabomb.

    A note from the editor: Metabomb is Gamer Network's specialist competitive gaming site with a particular emphasis on Hearthstone. Each week we're inviting the team to bring you a round-up of all the biggest news and events they've been covering.

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  12. Why did ancient Egypt spend 3000 years playing a game nobody else liked?

    Feature | Why did ancient Egypt spend 3000 years playing a game nobody else liked?

    From the archive: Afterlife is strange.

    Editor's note: The Egypt-set Assassin's Creed Origins is out this week, and in a bold bit of opportunism we thought we'd republish Christian Donlan's wonderful piece on Senet, the board game played by ancient Egyptians. The piece was first published last year.

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  13. How Wolfenstein 2 scales up the console power ladder

    Digital Foundry | How Wolfenstein 2 scales up the console power ladder

    Initial PS4, Pro and Xbox One analysis from Digital Foundry.

    Developed by Machine Games, Wolfenstein 2 The New Colossus is a true, generational leap in visual design over the franchise reboot in 2014. From the first frame of action, the standards are clearly kept high - in large part owed to the technologies included in its id Tech 6 engine. The physically-based materials, the dynamic lights, shadowing and GPU-accelerated particles all deliver a clear upgrade over what we've seen in the engine's previous incarnation. Visually, the developers have handed in a masterclass on par with the recent Doom reboot, though it's fascinating to see what another Bethesda studio is capable of producing with the same toolset.

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  14. How does Assassin's Creed Origins on Pro improve over base PS4?

    Digital Foundry | How does Assassin's Creed Origins on Pro improve over base PS4?

    Plus initial Xbox One impressions and metrics.

    After a year on hiatus, the Assassin's Creed franchise returns, refreshed in all areas - and that includes its technology. We hope to bring you more about the game's technical foundations soon, but what's clear is that materials, animation and motion capture have been pleasingly improved, while image quality moves on to the next level. Draw distances are further extended with less pop-in - all the better to service an in-game world 4x the size of Black Flag's - while lighting is on another level. Meanwhile, PlayStation 4 Pro support looks solid enough, hinting at even better things to come for Xbox One X.

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  15. Steam's new Curator update aims to make its recommendations more useful for everyone

    Steam's new Curator update aims to make its recommendations more useful for everyone

    Improvements for players, curators, and developers due later this year.

    Big changes are coming to Steam's Curator programme later this year, Valve has announced.

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  16. Abandoned Resident Evil TV show Arklay appears to have resurfaced in video form

    Once-in-development but long-abandoned Resident Evil TV show Arklay appears to have resurfaced in proof-of-concept video form.

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  17. How do video games deal with their own history?

    Feature | How do video games deal with their own history?

    The lore of the land.

    I played two video games this week that made me think about history. Not History with a capital H, although, certainly, one of them did that. Instead, they all made me think about their own histories as video games: the lineage they came from and the traditions they were bound up with. No wonder then, that by the end of the week, I was recalling a conversation I once had with a video game developer who was working on the narrative for a Star Wars game. This was way back, very much pre-J.J. Abrams and The Force Awakens. I asked the developer what it was like navigating that much accrued lore from the point of view of someone who was trying to make something new and characterful and coherent. He didn't reply. Not in words anyway. Instead he sighed and he closed his eyes and he pinched the bridge of his nose as if he was trying to dispel a migraine. I doubt this man was too upset when Abrams and company announced the death of the Extended Universe.

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  18. New report paints Visceral's cancelled Star Wars project as troubled from the off

    New details have emerged about the events leading up to the closure of Visceral Games and the cancellation of its Star Wars project.

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  19. Ridiculously charming wooden train set simulator Tracks just got a lovely new nighttime update

    Immeasurably charming wooden train set simulator Tracks has just received a new nighttime update which, if at all possible, makes it even more delightful.

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  20. Minecraft now has official Stranger Things DLC

    Netflix's '80s-hued fantasy phenomenon Stranger Things has, in particularly timely fashion, made its way to Minecraft in the form of a new skins pack.

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  21. Here's the first full trailer for the Papers, Please film

    Back in August I reported on the teaser trailer for the promising-looking short film based on Papers, Please. Now, the people behind the project have released its first full trailer, and it looks awesome.

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  22. Dishonored 2 review

    Essential | Dishonored 2 review

    Blink and you'll miss it.

    I wanted to save everybody in Dishonored 2. Not just from death - though during my first 25 hour playthrough I did, indeed, try to leave as many people upright as possible - but from themselves. If the strongmen, aristocrats, crooks and paupers of balmy Karnaca have anything in common, besides leathery complexions and comically oversized hands, it's that none of them are beyond redemption. Each villain in the game harbours a few, fitful sparks of virtue, a glimmer of promise you may detect while eavesdropping from a windowbox or rifling through diaries for hints about routes and hazards. All of them deserve a second chance, and in a handful of cases, you're able to give them that chance. Providing, that is, you are patient and attentive, and providing you resist the siren song of the game's more spectacular and corrosive abilities.

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  23. Super Mario Odyssey review

    Essential | Super Mario Odyssey review

    Highway 64 revisited.

    In a year when Nintendo has launched a new concept in game consoles alongside editions of its most treasured series, Zelda and Mario, it's been tempting to draw a line between the two games and dare to hope that Super Mario Odyssey could be as bracing a reinvention as The Legend of Zelda: Breath of the Wild. The narrative of Switch's launch year asserts itself: it is a time of rebirth at Nintendo, when conventions are swept aside and we can experience the magic as if for the first time.

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  24. Assassin's Creed: the story so far

    Feature | Assassin's Creed: the story so far

    Everything is permitted.

    There will likely never be a better entry point to Assassin's Creed than Origins, released today. A prequel set a thousand years before the events of Assassin's Creed 1, Origins can be enjoyed as your first experience of the series.

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  25. What's lost and what's gained in Destiny 2's excellent PC version

    Having pumped hundreds of hours into Destiny 1 and 2 on console, giving the PC version a shot was an initially bewildering experience. After three years using a rumbling controller to shoot aliens at 30 frames a second, switching to WASD and a click of a mouse button initially felt like playing with one hand tied behind my back. But as I got used to the mouse and keyboard control scheme, Destiny 2's excellent PC version began to shine - and taught me a few things about the console version I took for granted.

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  26. Nintendo's incredible year continues, but not without a few minor casualties along the way

    Well, isn't this quite the problem to be having. It really doesn't seem that long ago there were righteous complaints about the dearth of decent Nintendo titles, understandable given a fairly miserable 2016 which saw the Wii U shuffle off this mortal coil with little in the way of love or support. The assumption was, of course, that Nintendo was busying itself for what was set to be an important 2017 - but even then, I doubt anyone could have predicted what was to come.

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  27. Xbox Game Pass can help fund big budget single-player games, Microsoft says

    As the games industry mulls the future of big-budget single-player-only games, Microsoft has suggested one way companies such as itself could fund these types of projects in the future: subscriptions to services such as Xbox Games Pass.

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  28. Amazon goes back to the drawing board with Breakaway

    Amazon goes back to the drawing board with Breakaway

    "We aren't sure how long this will takeā€¦"

    It sounds like Amazon has gone back to the drawing board with Breakaway.

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  29. Your fondest Obsidian game memories

    Feature | Your fondest Obsidian game memories

    "My favourite was shooting Darcy in the bollocks."

    In September we asked you to share your favourite moments from an Obsidian game and we, on behalf of Paradox, dangled prizes in front of you in return: consoles for the two winners, PC Pillars of Eternity and Tyranny keys for the 10 runners-up. And you answered in your droves.

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  30. Destiny 2 gets private matches early next year

    Destiny 2 gets private matches early next year

    Monty Python emote finally gets fix next week.

    Destiny 2 will get private multiplayer matches via an update due in early 2018.

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