Latest Articles (Page 1416)
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Feature | What's it like to play Rainbow Six: Siege alone?
Squad goals.
This is new: an addiction to skylights. There are two on the roof of the Consulate map in Rainbow Six: Siege, and I can't leave them alone. You don't need to use up a breach charge on a skylight, you just smash the glass - they'll hear you coming - and then rappel down. I like to hover, on the first skylight, between the first and second storey landings. I like to hover upside down, and wait for those jerks with the explosives strapped to them to venture out to investigate the sound of breaking glass. Then I shoot them. Or at least I shoot at them. Sometimes I accidentally unrappel myself due to adrenalin and general clumsiness. That gets awkward! But not for long. Not for long.
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Project Spark drops free-to-play model, ends DLC support
Purchases from last 48 days refunded.
Microsoft's game creation software Project Spark will abandon its free-to-play model from 5th October.
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Digital Foundry | PS1 at 20: The making of WipEout
Digital Foundry talks retro tech with Sony on the original PlayStation's coolest launch game.
We originally ran this piece last December, as one of a series of features to commemorate the 20th anniversary of the PS1's launch in Japan. But of course, WipEout was actually released much later as part of the European launch line-up, so we're republishing this piece today, exactly 20 years since both the game - and the console that hosted it - were finally released in Europe.
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Soma gets live-action prequel webisodes
Patch out now on PC, later this week on PS4.
Frictional's latest sci-fi horror adventure Soma is a clever piece of philosophical pondering wrapped up in a stylish H.R. Giger-inspired package. To further flesh out its ominous universe, Frictional is releasing a series of live-action webisodes set as a prequel to the game.
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Rare reflects on its lost Conker game, Gettin' Medieval
A canned Xbox online multiplayer shooter.
Rare has revealed all sorts of info about its cancelled Xbox game, Conker: Gettin' Medieval.
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After modding it into a turn-based game.
Six weeks ago thousands of players took to playing the same game of Dark Souls, simultaneously, over Twitch. As you would expect, this poor Chosen Undead's rampant case of multiple personality disorder made them unable to even get past the starting area. At one point they destroyed their only weapon after smashing it against a wall too many times. Things were not going well, to put it mildly. So channel TwitchPlaysDark modded the game to make it a turn-based affair.
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Uncharted's Nathan Drake sure looked different in the prototype
"When Nolan came in, it was fairly clear that he was going to be the one."
A smorgasbord of early concept art and animation detailing Naughty Dog's early vision for Uncharted has been revealed.
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See the unreleased South Park game discovered on an Xbox debug
No longer trapped in the closet.
An unfinished and forgotten South Park game has been unearthed on an original Xbox debug.
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No word yet on how to remove them.
Rock Band 4 has a couple of U2 songs.
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Rainbow Six: Siege won't have a campaign mode
Single-player limited to AI matches on game's main maps.
Rainbow Six: Siege will not include a single-player campaign, Ubisoft has confirmed.
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Feature | The Witcher 3: Hearts of Stone doesn't quite fulfil its expansion billing
Details and impressions of Geralt's new adventures.
By calling Hearts of Stone an expansion, Polish developer CD Projekt Red set an expectation - an expectation of something grand, and something extraordinary. Ordinary, you see, is downloadable content. Expansions are rarer, bigger beasts. But in the case of Hearts of Stone, 'expansion' is misleading. Sure, it's £8, so it's not comparable to a £35 World of Warcraft expansion, and it has only been in development for around five months, but still: it doesn't quite live up to the billing.
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Video | Video: Watch 20 minutes of Halo 5 Warzone gameplay
And listen to our impressions.
Halo 5's Warzone mode may be the most interesting thing to happen to the series' competitive multiplayer in years.
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Review | FIFA 16 review
Moving goalposts.
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Video | Watch the Eurogamer Podcast special - and the rest of Sunday's EGX sessions
Mike Bithell! Eitr! Our Mario Maker levels!
Right now in Birmingham's NEC, the Gamer Network events team are tearing down the EGX 2015 show floor with tears in their eyes. Of mourning or exhaustion? Probably both, given how much harder they had to work than we did, and we're all done in.
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Feature | PS1 at 20: Lara Croft ran for the student union at my university
Toby or not Toby.
This week marks the 20th anniversary of PlayStation in the UK. Over the next few days, we're reminiscing about our favourite games for Sony's first console.
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Recommended | Pro Evolution Soccer 2016 review
Evolutionary road.
In Malcolm Gladwell's 2005 book Blink, the pop science writer casts his contrarian gaze over the Pepsi Challenge, the 1975 marketing promotion that struck one of the most resounding blows in what has since been dubbed "The Cola Wars". Pepsi, it seemed, always came out on top in blindfold taste tests - and hence could, quite fairly, market itself as "America's choice".
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Review | Skyshine's Bedlam Review
Infuriating Road.
Permadeath can make all the difference. With the right game built around it this one simple not-really-a-word can transform a player's experience into something that feels consistently important. Screw up and you suffer the consequences, but if you make the right call, you'll be that much more satisfied in your victory. It's the reason that many of us fell in love with XCOM three years ago - but it's important to remember that it wasn't the only reason. You see, for permadeath to work, almost everything else needs to be designed around it and in Skyshine's Bedlam, that isn't always the case.
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3DS games announced for budget-priced Nintendo Selects range
Zelda! Star Fox! Mario Party.
3DS games such as Zelda: A Link Between Worlds and Star Fox 64 3D will be re-released next month via the budget-price Nintendo Selects range.
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Silent Hills would have been even better than we thought
Horror manga artist Junji Ito was working with Kojima and del Toro.
When Konami cancelled Silent Hills, horror video game fans united in disappointment. That disappointment is revived with the news it would probably have been better than we thought.
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Fallout 4 won't have platform exclusive downloadable add-ons, Bethesda has confirmed.
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Digital Foundry | Digital Foundry: Hands-on with Halo 5: Guardians
Has 343 Industries really delivered a locked 60fps across both campaign and multiplayer?
It's almost time once again to don the helmet of Sierra 117 - the Master Chief. 343 Industries returns for its second shot at the Halo franchise with Halo 5: Guardians. After recently attending a preview event for the game, we walked away with hundreds of gigs of direct feed lossless video, giving us one last chance to examine the title before it ships this October. While this isn't the final build we're looking at here, it's likely very close - and in this case, that's a good thing as the game is shaping up to be something very impressive.
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PS4 will get its own Twitch App next month
PS3, Vita and PlayStation TV versions to follow.
PS4 will get its own Twitch app later this year, just as the Xbox One received a similar streaming service app during March 2014.
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Feature | The best of EGX 2015
Picking through the highlights of this year's show.
It's nearly done. After three days of drinking, chatting and, funnily enough, playing games, EGX 2015 is entering its final stretch, and we're all blearily considering the long trek home from Birmingham NEC. And what a year it's been! We've been graced by legends such as Sony's Shuhei Yoshida, been entertained by the Dragon's Den-esque Pitch Your Game Idea at the Rezzed sessions and discovered some new and exciting games at the various indie sections. What, though, have been the highlights? Here's a little selection of what's made this year's EGX special.
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Video | Shu's personal history of PlayStation - and the rest of Saturday's EGX sessions
Also starring Uncharted, Hitman and Prison Architect.
Next week sees the 20th anniversary of PlayStation's launch in the UK, and to mark the occasion EGX 2015 in Birmingham's NEC received a very special visitor - Sony's Worldwide Studios boss, Shuhei Yoshida. Shu isn't just a Twitter celebrity and ranking Sony executive, he's been part of the PlayStation project since the very beginning: early 1993, to be precise, when Ken Kutaragi first started pitching a games console internally, and before there was even such a thing as Sony Computer Entertainment.
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The Eurogamer podcast returns to debate the highs and lows of 2015
Live from EGX at 4pm. Plus Eurogamer plays Mario Maker at 3pm.
About that podcast some of you said you wanted back... Well, turn up at the developer sessions space at EGX around 4pm today and you'll be served with a live performance from Oli Welsh, Aoife Wilson, Chris Bratt and Martin Robinson (hi!) as they debate the highs and lows of 2015. What have been the highlights, what's the best game of the year so far and why is it Splatoon?
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Digital Foundry | Digital Foundry: Hands-on with Uncharted: the Nathan Drake Collection
Great expectations.
The waiting is almost over. In just over a week, Uncharted: the Nathan Drake Collection hits stores, and we're fortunate enough to be in possession of retail code right now, and we're in a position where we can share some initial findings. Developer Bluepoint Games is well known for deftly translating games across hardware platforms, so expectations could not be higher - especially in light of the wealth of enhancements we spotted in the story trailer alone. Well, the good news is that first impressions suggest a product that delivers everything we were hoping for.
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Video: Just Cause 3, PlayStation VR & David Braben's face at EGX 2015
It's this week's Eurogamer show.
It's day three of EGX 2015. The halls are hot, the games plentiful, and right about now our editorial team is running on nothing but an unhealthy mix of caffeine and sugar. In between filming and sneaking off to watch the odd developer session, Chris, Ian and I even found the time to play some games, so here we are talking about them (and our favourite kids TV show puppets) in this week's Eurogamer show. Special shout-out to Johnny, who we had to bundle on a train back home to London due to ill health. We'll bring you back a hat or something.
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Californium is the game that Dick heads deserve
How one surprise game at EGX nails what makes Philip K. Dick so special.
What's the best Philip K. Dick adaptation? There are countless to choose from, but it's Total Recall that always gets my vote: so many mirthless movies miss out on the schlocky, ludicrous sense of fun that's shot through Paul Verhoeven's gaudy film. Californium, a new first person exploration game that's on the show floor at this year's EGX, gets that. It gets so much more besides, too - playing through a short demo, I felt the same mind-expanding excitement I got devouring so much Dick when I was 17. Quiet at the back there.
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Prison Architect will launch with a brand new Escape mode
"It's much quicker to play. It's quite silly. It's a lot of instant fun."
Prison-building game Prison Architect will leave Steam Early Access and launch with a brand new Escape mode and a fleshed out story mode on 6th October. That's in addition to the existing sandbox building mode.
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Sony: climate "not healthy" for PlayStation Vita successor
Because of the "huge dominance of mobile gaming".
Don't hold your breath for a PlayStation Vita successor - so says Shuhei Yoshida, president of Sony Computer Entertainment Worldwide Studios.
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