Latest Articles (Page 1630)
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The Dark Souls 2 DLC doesn't seem that tough
But it has dynamic environments and inventive enemies.
"I haven't seen anyone make it this far," the Namco rep tells me as I meticulously slice my way through hordes of undead soldiers and soon-to-be-dead insects in an E3 demo build of the upcoming Crown of the Sunken King DLC.
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Microsoft's confusing Xbox One cloud message shifts to dedicated servers
"Xbox Live is the service. Dedicated servers is the benefit."
Microsoft's E3 2014 press conference was notable for its focus on games, but one Xbox One feature, touted when the console was revealed last year as one of its unique selling points, was conspicuous by its absence.
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Video | Video: Fish chickens and broad-shouldered women
Let's Replay Golden Axe.
Eurogamer's retro video series returns this week, having had a lie down following the Peter Molyneux French coconut episode.
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Video | Video: Enemy Front live stream
An affront to your intelligence?
Who said you don't get new video games in the summer? Video games like Enemy Front, the latest electronic interactive adventure from the same Polish adventure that brought you Sniper: Ghost Warrior. Originally slated for release back in 2012 - although I'm not entirely sure you've all been waiting in hot anticipation.
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Notch defends Minecraft dev Mojang from "worse than EA" claims
After EULA change clarifies position on paid-for mods.
Minecraft creator Markus "Notch" Persson has hit back at fans who branded developer Mojang "literally worse than EA" after the studio's recent update to its Minecraft end-user agreement.
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Review | Panzer Tactics HD review
Forever barrelling onward.
20 years ago, in a time before Windows had a Start Menu and when USB connectors were still a twinkle in some hardware designer's eye, PC gamers were introduced to a strategy title that would soon be regarded as one of the finest in its field and which would only grow in stature with the passage of time. Oft imitated, rarely equalled, its quality was further emphasised by the often sub-par attempts by others to copy its mechanics and its concepts, even ape its presentation outright.
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Torment: Tides of Numenera delayed to Q4 2015
Roughly a year longer than originally planned.
InXile has pushed the release of Torment: Tides of Numenera back to Q4 2015. We had previously been expecting it in the first half of the year.
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PC, PlayStation 4 and Xbox One versions of Sleeping Dogs have been listed by UK retailer ShopTo.
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Amazon lists Rise of the Tomb Raider for PS3, Xbox 360
Next-gen Tomb Raider also coming to last-gen?
Rise of the Tomb Raider is now available to pre-order on Amazon for PlayStation 3 and Xbox 360.
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Video | Video: The Last of Us PS3 vs PS4 trailer comparison
We haven't seen much in-game yet, but those 1080p cut-scenes look nice.
Sony and Naughty Dog unveiled The Last of Us Remastered some time before E3, but for whatever reason last week's showing in Los Angeles was still rather anaemic. We learned that the game will be out on 29th July, but very little of the trailer shown at Sony's conference was in-game.
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These are the platforms you can play FIFA 15 on
Wii, Vita and 3DS included. Not Wii U.
EA has released the full list of platforms you'll be able to play FIFA 15 on when it launches this September.
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Destiny PS4 alpha extended for "dangerous experiments"
"Play beyond the official close at your own risk!"
Bungie has extended Destiny's alpha testing period on PlayStation 4 to introduce some "dangerous" new experiments.
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Feature | "See those mountains?"
E3, scale and game development's favourite cliche.
See those mountains in the distance? You'll be able to climb those. As far as the architecture of a game presentation goes, this phrase is often the keystone. Over the last few years, I've heard it - or variations on it - in reveals for titles as diverse as the Tomb Raider reboot and No Man's Sky. During the first two days of this E3 I clocked it cropping up in briefings for The Witcher and The Legend of Zelda and something else whose name I can no longer read due to my own poor handwriting. Threes on Xbox One, probably.
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Digital Foundry | Tech Analysis: Destiny alpha on PS4
Digital Foundry gets to grips with Activision's $500m game.
As its first cross-generation, multi-platform release, Destiny represents a huge undertaking for Bungie. With just a scant few months left until its release we still have yet to see the game running on anything other than PlayStation 4, leaving many questions hanging. Just how scalable is this engine? What level of performance will other platforms deliver? At the very least, things are looking up for the Xbox One version with the recent revelation that the updated Xbox One XDK allows Bungie to hit 1080p30 rather than the previously rumoured 900p. But in the here and now, it's all about PS4 - and based on the rich quality of the alpha code released this week, that's absolutely fine by us.
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Amid rumours of Titanfall 2 for PS4, EA and Respawn reflect on a successful launch
"No decisions have been made. That'll be next week!"
The word on the E3 street last week was that developer Respawn Entertainment and publisher EA had already done a deal for a sequel to Titanfall - and that it would release on PlayStation platforms as well as Xbox consoles and PC.
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Fez dev Polytron partnering to release indie title Panoramical
"One word we're trying real hard to avoid is 'publishing'."
Fez developer Polytron will next focus its efforts on the release of colourful indie game Panoramical.
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Review | P.N.03 (Product Number 03)
A girl after Tom's heart.
First out of the blocks from Production Studio 4 is P.N.03. If that sounds like an odd equation, then wait till you get your head round the concept of the game. Obviously tiring of the standard third person action mindset which has beset the current generation of consoles, Capcom's latest development outpost has concocted a game which marries the tenets of a traditional 2D shooter like Gradius or perhaps even Ikaruga with the visuals of a sci-fi Tomb Raider. The result is a game that demands a thought process quite apart from your average approach to the ubiquitous "action-adventure".
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Digital Foundry | Face-Off: Murdered: Soul Suspect
Digital Foundry investigates the 60-30fps divide in Airtight Games' supernatural action-adventure.
Murdered: Soul Suspect is the latest title that shows a remarkable frame-rate difference between the PS4 and Xbox One, with Airtight Games' release harking back to the 60/30fps divide seen most dramatically in Square-Enix stable-mate, Tomb Raider Definitive Edition. In this case of this release, it's an interesting technical decision that has significant consequences for the experience on Sony's console - both good and bad - and raises an interesting question. Does a mammoth increase in raw frame-rate significantly improve the gameplay experience for this type of game, and are the drawbacks with its specific implementation enough to make Xbox One's capped 30fps the better choice?
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Feature | Mercenary retrospective
After a week of open worlds, here's a genuine original.
Trace a line back from today's open-world 3D games and you run through the likes of Grand Theft Auto 3 and Morrowind, via Ultima Underworld, to end up at Elite. However, there's one stop-off that's too commonly ignored.
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Video | Video: Destiny PS4 alpha live-stream
Live from 5pm BST.
Something about the modern E3 vintage of which we very much approve is this trend of releasing stuff during the show so that those of us back home have something to play. It makes sense when you think about it: we're all in a heightened state of gaming readiness, so it stands to reason we'll be very attentive to anything that drops into our laps.
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Rainbow Six: Siege stands apart from other shooters
Tight, tactical and finely tuned - this is a promising start.
These days it seems like a lot of military shooters have an identity crisis. They want to provide these deep, meaningful, dramatic experiences about the horrors of war, but they also want to provide a fun, casual adrenaline rush. They know their most beloved feature is multiplayer, yet they focus on delivering a cinematic, scripted single-player campaign because that's what all the cool kids are doing. They want to go bigger and more complex, but really this plays just as big a hand at alienating newcomers as it does pleasing the already dedicated.
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Jade Empire $2! Grimrock $2.24! Hourly and daily deals.
And the GOG Summer Sale 2014 is on! It runs until 30th June.
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Nintendo reveals Amiibo figurines for Smash Bros, Mario Kart
UPDATE: Photos of the entire range, and an indication of cost.
UPDATE 13/6/14 2.15pm Nintendo's new range of Amiibo NFC toys has been shown off on the E3 show floor - including a first look at the figurines in their packaging.
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Code Name: STEAM is XCOM by way of HP Lovecraft
With a little Honest Abe in there too.
Nintendo's revealed additional details on Code Name: STEAM, the latest strategy game from Intelligent Systems. That's the outfit that made Advance Wars and Fire Emblem, so new IP from these guys is already good news. It becomes better news, though, when you realise that the studio's created its own spin on the squad-based XCOM formula.
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Final Fantasy 14 boss lobbying Microsoft for cross-platform play
Keen to launch Xbox One version of the MMO.
The boss of Final Fantasy 14: A Realm Reborn is keen to release an Xbox One version of the successful MMO, but is first trying to convince Microsoft to allow cross-platform play.
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Feature | Nintendo rediscovers the GamePad in glorious style
A selection of titles both big and small restores some of the Wii U's unique magic.
If last year's E3 was about helping introduce new hardware, then this year's show feels like it's been about hitting the reset button.
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Review | Entwined review
Knot great.
In a way, Entwined was the most heart-warming moment of Sony's E3 presser, though it was a calculated kind of cockle-warmer. As an unexpected reveal of an arty indie game made by a small, unknown studio - with extra brownie points for looking pretty in a crisp, angular way - it ticked all the right boxes. Firstly, it's a PR win for Sony, which shows its support for the little man by generously handing over a couple of minutes of valuable conference time; secondly, developer PixelOpus gets to show off its game to a huge global audience; and lastly, we get a new game to play right now (as opposed to in 2015, like everything else).
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Digital Foundry | Battlefield Hardline beta performance analysis
Has Frostbite 3 really hit 1080p at 60fps on PlayStation 4?
You've got to hand it to EA for a slick piece of fan-service. After completing its press conference with an action-packed look at Battlefield Hardline, the firm revealed that it was releasing beta code for PC and PS4 immediately, with none other than Sony VP of publishing and developer relations Adam Boyes popping up on stage to reveal how BF4 owners could get instant access to the code in all of its "1080p, 60fps glory". Live-streaming to the world is one thing, releasing code direct to gamers there and then is quite another - it's the ultimate crowd-pleaser, in this case marred by just one fact: the PS4 beta doesn't live up to the claims made for it.
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Nintendo's first DS title for Wii U is Brain Training
UPDATE: Now available free in the UK for limited time.
UPDATE 13/6/14 10:30am: DS puzzler Dr Kawashima's Brain Training: How Old is Your Brain? is now available to download from the Wii U eShop in the UK.
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Nordic Games buys THQ name to use when publishing
No more "Who the f*** is Nordic Games?", says Nordic.
"Published by THQ" may not be an extinct phrase after all. Nordic Games, the surprise buyer of a whole load of THQ games at auction, has acquired the publisher's name with the intention of releasing games under it.
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