Latest Articles (Page 1848)
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Donkey Kong Country Returns 3D release date swings in
Helps drum up a stellar first-party 3DS line-up.
Donkey Kong Country Returns 3D will beat its way into Europe on 24th May, Nintendo has announced via its Twitter account.
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Finally, Persona 4 Arena European release date confirmed, pre-order details announced
It's happening.
Finally, we have a Persona 4 Arena European release date: 10th May 2013.
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"In many ways, we built an MMO."
Maxis has attempted to explain why SimCity requires an internet connection to work amid more tinkering from players, this time resulting in the discovery of a 20 minute force shutdown timer for offline play.
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Undead sequel Dead Island: Riptide won't be released on Wii U as its developer didn't want to rework its engine for the new platform.
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Petroglyph's Victory Kickstarter defeated
Plug pulled.
It didn't work out on Kickstarter for RTS house Petroglyph. The drive to fund online strategy game Victory ended in defeat.
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Skullgirls dev offers its engine to My Little Pony: Fighting is Magic dev for free
If its crowd-funding drive raises even more cash.
The developer of fighting game Skullgirls will offer its engine free of charge to the developer of My Little Pony: Fighting is Magic for free, but there's a catch.
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UK chart: God of War: Ascension launch sales half that of GOW 3
Tomb Raider retains top spot.
PlayStation 3-exclusive God of War: Ascension has entered the UK all-formats chart in second place. It sold less than half the launch week sales of predecessor God of War 3.
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Garriott's Shroud of the Avatar: multiplayer explained, Dragonlance author Tracy Hickman added
Three types of online play.
How Richard Garriott's new game Shroud of the Avatar will handle multiplayer has been explained.
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Doom 3 BFG Edition won't support Oculus Rift at launch after all
Kickstarter backers offered replacements or refund.
Kickstarter members who backed the snazzy Oculus Rift VR headset have been informed that Doom 3 BFG Edition will not be supported at launch as promised.
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Review | Gears of War: Judgment review
Trial by fire.
Gears of War: Judgment is a third-person shooter. That may seem like stating the obvious, but it's perhaps the game's most refreshing aspect. We've been bombarded with increasingly top-heavy blockbuster games as this elongated hardware generation wheezes along, but Judgment suffers from none of the feature creep that has weighed down the likes of Assassin's Creed, Dead Space and Tomb Raider.
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Digital Foundry | Nvidia GeForce Titan review
Monstrous.
Last year's GeForce GTX 680 rewrote the rule book on the levels of gaming performance we should expect from a high-end single-chip graphics card, seeing off AMD's competitors in terms of power while delivering a remarkable level of quietness and efficiency. Less than 12 months on, the firm has topped its own considerable achievement with the release of the GeForce Titan - a consumer-level edition of its £2,800 Tesla K20 "supercomputer" board. The good news is that the gaming version of this phenomenal technology retails for a fraction of the cost with no appreciable cutbacks in its overall capabilities, but the bad news is that it's still twice the price of the GTX 680. The question is, can the case be made for an £800 graphics card? Nvidia reckons so, its marketing positioning Titan as a luxury product that sits atop its current range: ultimate performance at a stratospheric price tag.
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Feature | The Chronicles of Riddick: Escape from Butcher Bay retrospective
Vin-dicated.
Sat amid a swarm of at best mediocre tie-ins, and at worse soulless cash-grabs, The Chronicles of Riddick: Escape from Butcher Bay stood as a gleaming inverse in a world of film adaptations. Not only was it undeniably good, but it was an adaptation of the small-budget Pitch Black, and even if you consider the at-the-time upcoming bigger-budget blockbuster set in the same universe, it's hard not to feel that the game wouldn't even exist if Vin Diesel hadn't been such a huge fan of both games and the character.
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Pirates, Payday 2 and pencil moustaches.
Welcome to the weekend, Eurogamers. Before we begin, a moment's silence please for Jane's Commander Shepard, who passed on this week in a tragic, lost-the-USB-she-was-saved-on accident. Worst of all, it meant Jane had to play through the Mass Effect 3 Citadel DLC with my Shepard, who is a kind of space gorilla with a Gomez Addams pencil moustache:
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Digital Foundry | Need for Speed: Most Wanted vs. PlayStation Vita
How well can cutting-edge games run on Sony's handheld? Digital Foundry talks to Criterion Games.
In an ongoing series of articles, Digital Foundry takes an in-depth look at the most high-profile PlayStation Vita releases, talking with the developers and gaining new perspective on what it's like creating games for Sony's brilliant - but underperforming - handheld. In this second instalment, our focus is Need for Speed: Most Wanted, one of the most fascinating games available for the platform. Criterion Games' objective here was ambitious: to incorporate PlayStation Vita into the cross-platform development workflow of what turned out to be one of the most technologically advanced current-gen games on the market. As you might expect from the Guildford studio, the result isn't just a great game but a remarkable technological achievement.
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Opinion | Saturday Soapbox: Christopher Nolan has ruined video games
The Dark Knight director's cast a long shadow over this generation - but has it been for better or for worse?
Go to enough video game presentations and you'll soon start to hear the same hollow mantras dizzily ringing round again and again. Promises of more authenticity clang dully alongside promises of more immersion, more scale and more scope - and there's been a new addition to the thin lexicon of video game marketing in recent years. Games are getting more Nolan, and it's a trend I'm not entirely comfortable with.
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QuickDraw is a Move game that lets you duel with other players - no TV necessary
Move-based GlowTag is like Tag where you're not sure when you're the target.
Greenfly Studios - creators of EG App of the Day Ski Solitaire - have revealed the brilliant-sounding party game QuickDraw, a PS Move-based game that doesn't use the TV.
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Machinarium due on Vita this month
Touted as the best version yet.
Last September Amanita Design released its cult classic steampunk point-and-click adventure Machinarium onto the PS3 and now it's bringing its fan favourite onto the Vita come 26th March for $6.99 (about £5).
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The Neverhood creator working on a new claymation point-and-click adventure
TenNapel reuniting with his cult classic's staff.
The Neverhood and Earthworm Jim creator Doug TenNapel announced that he's working on a new "full sized, PC and Mac point and click adventure game in clay and puppet animation."
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Skyrim composer takes to Kickstarter to fund classical symphony
Jeremy Soule, man.
Jeremy Soule, the composer of Skyrim and a horde of other great video games, has taken to Kickstarter to raise the modest sum of $10,000 to write and record a classical symphony.
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Crackdown 2 developer shows first Tribal Towers gameplay
Worth supporting?
Crackdown 2 developer Ruffian Games has revealed the first gameplay footage of its new project, Tribal Towers.
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Digital Foundry | Digital Foundry vs. God of War: Ascension
Divine.
With the next generation of consoles looming large, have we actually seen all there is to see on current-gen hardware? Are any further technological advances subject to the law of diminishing returns? Will further innovations be hamstrung by depressed performance, as we've seen recently in titles like Crysis 3 and Far Cry 3? Whatever else we see, if there's one team out there that can buck the trend, it's Sony Santa Monica. After all, that's exactly what it did on PlayStation 2.
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Kinect clip-on NUIA eyeCharm enables eye-tracking for $60
Well on way to $100,000 Kickstarter goal, prospective release August 2013.
Would you like to control your computer with your eyes? Of course you would.
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The next game from the developers of Frozen Synapse is Frozen Endzone
American Football meets robots meets Frozen Synapse.
The developers of the critically-acclaimed strategy game Frozen Synapse have announced their new game: Frozen Endzone.
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Saints Row 4 launches on 20th August 2013 in the US and 23rd August 2013 everywhere else, a just-published trailer reveals.
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Assassin's Creed: Rising Phoenix is a PlayStation Vita game, another leak suggests
Possible screenshot revealed.
Previously-leaked Assassin's Creed thing Rising Phoenix appears to be a PlayStation Vita game.
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Feature | Inside Santa Monica Studios, Sony's development commune
It's famed for God of War - but the first party developer is responsible for so much more.
There's no showbiz, and zero spectacle. There never really is inside a development studio, no matter how bombastic the games they produce are - but there's something slightly different about Sony's Santa Monica studio, a small two-storey stretch of red brick tucked away on the outskirts of Los Angeles' Mid-City. For a developer that's built its empire on a foundation of shredded intestines, shattered eyesockets and to the war cries of angry Greek gods, there's an unnerving sense of peace throughout the offices.
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New Civilization 5 expansion Brave New World announced
Out on PC and Mac this summer.
2K has announced the second expansion for Civilization 5.
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Wii U external hard drive required to download Lego City Undercover, Nintendo says
Enough to block your purchase?
The digital version of Lego City Undercover requires you to have an external hard drive for your Wii U, Nintendo has cautioned.
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Crytek-authorised TimeSplitters Rewind in development for PC
CryEngine 3-fuelled project includes some original staff.
A Crytek-authorised TimeSplitters game is in development for PC, built using the publisher's sparkly CryEngine 3.
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Samsung Galaxy S4 has an Xbox 360-like gaming controller with an extendable clamp that holds phone
Buttons, analogue sticks, d-pad.
The new Samsung Galaxy S4 isn't that interesting; it's got a sexy new 5-inch screen and some motion control features and this and that, but it's an evolution rather than revolution.
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