Latest Articles (Page 201)
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Why our review will be late.
UPDATE 1/9/23: With the dust now settled after Starfield's review embargo, I'd like to clarify a couple of points I've seen misunderstood about Digital Foundry's access to Starfield code. To be clear, Digital Foundry staff received Starfield code (without Eurogamer being involved in that process, as is standard) without agreeing to any specific proviso they could not share that code with Eurogamer. Eurogamer was separately told code was not available by Bethesda, which then stated that Digital Foundry's code could not be shared.
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I don't think I've ever been quite so enamoured by a menu screen. Spinning wheels and pressing buttons to make selections. Picking up figurines with my hands to inspect them closely. Looking down at the dusty library below me from my cosy attic - a library Moss fans will certainly be familiar with.
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Digital Foundry | Immortals of Aveum on PC: a demanding game with big hardware requirements
Unreal Engine 5's new features look beautiful, but require serious kit.
Even if you're not into the fantasy aesthetic or shooters in general, Immortals of Aveum is still an interesting title. The game is powered by Unreal Engine 5.1 and is the first triple-A title to simultaneously take advantage of several signature UE5 features in order to bring its world to life. Ahead of our look at the game's tech, this article's focus is PC performance.
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Shadow Gambit: The Cursed Crew developer announces closure
"We decided it was the right time to prioritise our well-being."
German developer Mimimi Games has announced the studio's closure, which will gradually happen over the coming months.
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Nintendo Direct announced for this week
Focused on Super Mario Bros. Wonder.
Nintendo will broadcast a special Nintendo Direct presentation this week focusing entirely on Super Mario Bros. Wonder, its upcoming trippy side-scroller.
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Activision has given us our best look yet at Tomb Raider's Lara Croft in Call of Duty.
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Fret not puppet fans, Lies of P has fixed its dodge
And why Neowiz is taking on FromSoftware.
When Lies of P released a demo back in June, many players found its dodge to be, well, dodgy. It was sluggish and imprecise and made tackling the game's towering bosses more challenging than it should have been.
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Armored Core 6 player beats game with no weapons, just punches
Who said you shouldn't bring fists to a gun fight?
It's only been a few days since Armored Core 6: Fires of Rubicon released, and yet fans are already finding unique ways to play.
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The Day Before looks to be getting a new name, as November release date inches closer
Still no sign of the game on Steam.
The developer behind upcoming zombie MMO The Day Before has filed a new trademark for something known as Dayworld, suggesting a name change is in the pipeline.
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Armored Core 6 features the Moonlight Greatsword from Dark Souls, which makes it a Soulslike.
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One of the monthly games for subscribers to PlayStation Plus for next month will be the Saints Row reboot, according to a leak.
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Sonic Superstars is classic Sonic, but fundamentally flawed in multiplayer
Leave Tails behind.
Sonic is - and has always been - about running really fast. Spin dashing down green hills. Speeding through loops and corkscrews. Grabbing rings with an iconic tinkle as you fly through the air.
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Larian drops Series S split-screen as "solution" to bring Baldur's Gate 3 to Xbox this year
UPDATE: Xbox and Larian working to add split-screen post launch.
UPDATE 29/8/23: Larian and Xbox still hope to add split-screen gameplay to the Series S version of Baldur's Gate 3.
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Review | Sea of Stars review - a throwback RPG laced with modern magic and care
Golden Fun.
Even just looking at Sea of Stars makes one thing clear: it wants to join the ever-growing "I love SNES RPGs" fanclub. We've seen a bunch of those in recent years; games that lovingly recreate the irresistible sprites and 16-bit vistas, while slapping on some upbeat chiptunes to feed you turn-based battles for hours. Sea of Stars does that too, sure, but it's also so much more than that. Perhaps the best compliment I can give to Sea of Stars is that it rewound time and turned me back into a little kid, reminding me of playing those old-school classics nose-to-screen on a CRT, or curled up under the covers with my muted DS well past bedtime.
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Microsoft completely removes recently-nerfed £1/$1 Xbox Game Pass trial
Just days ahead of Starfield's arrival.
You can no longer claim a trial of Xbox Game Pass for £1/$1, just days ahead of Starfield, the year's biggest Microsoft launch.
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Digital Foundry | Inside Immortals of Aveum: the Digital Foundry tech interview
Behind the scenes on the first non-Epic game to ship with all Unreal Engine 5 next-gen features.
From a technological perspective, Ascendant Studios' Immortals of Aveum is a highly important game. Excluding Fortnite, created by Epic Games itself, it's the first triple-A game to ship with all of Unreal Engine 5's cutting-edge features in place. That's the microgeometry-based Nanite, capable of astonishing levels of detail, along with Lumen - a ray tracing-based global illumination solution plus virtual shadow maps. Prior to Fortnite, The Matrix Awakens was the only console-based UE5 release we saw with those features - looking amazing but with obvious performance concerns.
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Captain's Log | Will Starfield capture the little details that give space its wonder?
Endless POSSibilities.
Hello! Welcome to Captain's Log, a mini-series on the things we love about space - and how video games so brilliantly engage with it. You can read all of our pieces in the series in one place as they go live, here at the Captain's Log archive. Enjoy!
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World of Warcraft Classic Era Hardcore Era Realms means dead players stay dead (and become a ghost)
"Endgame is not the focus, and the gameplay revolves around the journey, not the destination."
Blizzard has a new challenge for World of Warcraft players looking for a "challenging and perilous journey" – Classic Hardcore Realms.
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"Which means Shadowheart's iconic head wiggles were Jen’s actual head wiggles."
Baldur's Gate 3 drew on the expertise and motion-capture of 248 actors to bring its cast – including NPCs – to life.
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Destiny 2 players pre-ordering and cancelling The Final Shape just to get exotic gun
"Definitely borders on pay to win."
Destiny 2 players are pre-ordering the game's next expansion and annual pass, The Final Shape, and cancelling it again when a code for an in-game Exotic fusion rifle comes through.
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Balancing Mortal Kombat 1's violence and enabling monetised streaming is a "dilemma", creator says
"I'm always trying to keep the spirit of the game but allow streamers to make content."
Mortal Kombat creator Ed Boon has called the balance between delivering the violence fans want and the need to sanitise games in order to stream them a "dilemma".
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The Chinese Room has dropped a fascinating short documentary about how it is constructing the worldbuilding in its upcoming 70s horror, Still Wakes the Deep.
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Rockstar Games' vice president of writing leaves after 16 years
Credits include LA Noire, Max Payne 3, Grand Theft Auto 5, and Red Dead Redemption 2.
Rockstar Games' vice president of writing, Mike Unsworth, has departed the company.
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Warframe dev's free-to-play fantasy MMORPG Soulframe gets a 30-minute gameplay reveal
As part of this year's TennoCon fan convention.
Cast your mind back to the halcyon days of July 2022 (PowerWash Simulator came out, it was fab) and you might recall developer Digital Extremes unveiling its first new property since Warframe's release back in 2013: a free-to-play fantasy action-MMORPG going by the name Soulframe. One and a bit years later, and the studio is finally ready to give it a proper showing, airing 30 minutes of gameplay during its TennoCon 2023 fan convention this weekend.
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Warframe's next big expansion Whispers in the Walls gets weird with Necramechs and retro Earth tech
Then next year it's gonna party like it's 1999 - and that's when things get REALLY wild.
As part of its big TennoCon 2023 fan convention news blowout, developer Digital Extremes has pulled back the veil on Warframe's next big expansion, Whispers in the Walls, as well as detailing the free-to-play sci-fi shooter's mid-term future as its celebrates the big one-oh - including perhaps its wildest expansion yet in next year's Warframe: 1999.
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Feature | Might & Magic: Clash of Heroes is still the most elegant and instructive meanie in all of games
Fuse looking at you, kid?
Clash of Heroes really clicked for me when I stopped seeing the screen as a top-down view of the battlefield. This is somewhat counter-intuitive, because the screen is literally a top-down view of the battlefield, your troops on one side, your enemy's on the other. But the game started to sing for me when I forgot all that and I started seeing this as the side-on view of a battle. A strange battle perhaps, but one which I could grasp quite cleanly on an emotional level. And that's because now, my enemies weren't in front of me but were instead above me. Much more frightening. Much more energising! I was at the bottom of the screen and all my enemy's attacks were like daggers hanging overhead. And there's a truth to this. Clash of Heroes is often a game about impending doom, about the terrible thing you know is coming your way. This is often a game about violence, suspended.
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BioWare lays off senior writing staff as part of its recent job cuts
"I just assumed he'd eventually be buried under one of the cornerstones. I imagine everyone did."
As part of its recently publicised cutbacks, BioWare has "let go of" Lukas Kristjanson, the lead writer behind Baldur's Gate 1 and 2, and the writer of the first three Dragon Age games, Mary Kirby.
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Digital Foundry | Immortals of Aveum pushes Unreal Engine 5 hard - and image quality suffers
Lumen and Nanite at 60fps? Something has to give.
After five years of development, Immortals of Aveum has landed, with the distinction of being the first non-Epic game to ship on Unreal Engine 5 using all of its next generation features. There's Nanite micro-geometry and ray-traced Lumen lighting, along with virtual shadow maps. Not only that, the developers are aiming for 60 frames per second exclusively, meaning there's no 30fps fidelity option. Some might say that developer Ascendant has made a rod for its own back here, bearing in mind that UE5 is still a nascent technology, so can the game deliver on its promise? Does image quality hold up? Does it sustain 60 frames per second - and what about Xbox Series S?
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RoboCop: Rogue City is delayed yet again
You have 10 weeks to comply.
Bad news, RoboCop fans – Rogue City has once again been delayed, this time slipping to 2nd November 2023 (and not November 2024, as detailed on some of the game's promotional materials).
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Sega and Atlus have planned a "special broadcast" for us next month
The monthly broadcast will deliver news about "the newest titles from Sega and Atlus".
Sega has confirmed plans to host a "special broadcast" with Atlus at next month's Tokyo Game Show.
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