Latest Articles (Page 202)
-
Armored Core 6 features the Moonlight Greatsword from Dark Souls, which makes it a Soulslike.
Read the rest of this article -
One of the monthly games for subscribers to PlayStation Plus for next month will be the Saints Row reboot, according to a leak.
Read the rest of this article -
Sonic Superstars is classic Sonic, but fundamentally flawed in multiplayer
Leave Tails behind.
Sonic is - and has always been - about running really fast. Spin dashing down green hills. Speeding through loops and corkscrews. Grabbing rings with an iconic tinkle as you fly through the air.
Read the rest of this article -
Larian drops Series S split-screen as "solution" to bring Baldur's Gate 3 to Xbox this year
UPDATE: Xbox and Larian working to add split-screen post launch.
UPDATE 29/8/23: Larian and Xbox still hope to add split-screen gameplay to the Series S version of Baldur's Gate 3.
Read the rest of this article -
Review | Sea of Stars review - a throwback RPG laced with modern magic and care
Golden Fun.
Even just looking at Sea of Stars makes one thing clear: it wants to join the ever-growing "I love SNES RPGs" fanclub. We've seen a bunch of those in recent years; games that lovingly recreate the irresistible sprites and 16-bit vistas, while slapping on some upbeat chiptunes to feed you turn-based battles for hours. Sea of Stars does that too, sure, but it's also so much more than that. Perhaps the best compliment I can give to Sea of Stars is that it rewound time and turned me back into a little kid, reminding me of playing those old-school classics nose-to-screen on a CRT, or curled up under the covers with my muted DS well past bedtime.
Read the rest of this article -
Microsoft completely removes recently-nerfed £1/$1 Xbox Game Pass trial
Just days ahead of Starfield's arrival.
You can no longer claim a trial of Xbox Game Pass for £1/$1, just days ahead of Starfield, the year's biggest Microsoft launch.
Read the rest of this article -
Digital Foundry | Inside Immortals of Aveum: the Digital Foundry tech interview
Behind the scenes on the first non-Epic game to ship with all Unreal Engine 5 next-gen features.
From a technological perspective, Ascendant Studios' Immortals of Aveum is a highly important game. Excluding Fortnite, created by Epic Games itself, it's the first triple-A game to ship with all of Unreal Engine 5's cutting-edge features in place. That's the microgeometry-based Nanite, capable of astonishing levels of detail, along with Lumen - a ray tracing-based global illumination solution plus virtual shadow maps. Prior to Fortnite, The Matrix Awakens was the only console-based UE5 release we saw with those features - looking amazing but with obvious performance concerns.
Read the rest of this article -
Captain's Log | Will Starfield capture the little details that give space its wonder?
Endless POSSibilities.
Hello! Welcome to Captain's Log, a mini-series on the things we love about space - and how video games so brilliantly engage with it. You can read all of our pieces in the series in one place as they go live, here at the Captain's Log archive. Enjoy!
Read the rest of this article -
World of Warcraft Classic Era Hardcore Era Realms means dead players stay dead (and become a ghost)
"Endgame is not the focus, and the gameplay revolves around the journey, not the destination."
Blizzard has a new challenge for World of Warcraft players looking for a "challenging and perilous journey" – Classic Hardcore Realms.
Read the rest of this article -
"Which means Shadowheart's iconic head wiggles were Jen’s actual head wiggles."
Baldur's Gate 3 drew on the expertise and motion-capture of 248 actors to bring its cast – including NPCs – to life.
Read the rest of this article -
Destiny 2 players pre-ordering and cancelling The Final Shape just to get exotic gun
"Definitely borders on pay to win."
Destiny 2 players are pre-ordering the game's next expansion and annual pass, The Final Shape, and cancelling it again when a code for an in-game Exotic fusion rifle comes through.
Read the rest of this article -
Balancing Mortal Kombat 1's violence and enabling monetised streaming is a "dilemma", creator says
"I'm always trying to keep the spirit of the game but allow streamers to make content."
Mortal Kombat creator Ed Boon has called the balance between delivering the violence fans want and the need to sanitise games in order to stream them a "dilemma".
Read the rest of this article -
The Chinese Room has dropped a fascinating short documentary about how it is constructing the worldbuilding in its upcoming 70s horror, Still Wakes the Deep.
Read the rest of this article -
Rockstar Games' vice president of writing leaves after 16 years
Credits include LA Noire, Max Payne 3, Grand Theft Auto 5, and Red Dead Redemption 2.
Rockstar Games' vice president of writing, Mike Unsworth, has departed the company.
Read the rest of this article -
Warframe dev's free-to-play fantasy MMORPG Soulframe gets a 30-minute gameplay reveal
As part of this year's TennoCon fan convention.
Cast your mind back to the halcyon days of July 2022 (PowerWash Simulator came out, it was fab) and you might recall developer Digital Extremes unveiling its first new property since Warframe's release back in 2013: a free-to-play fantasy action-MMORPG going by the name Soulframe. One and a bit years later, and the studio is finally ready to give it a proper showing, airing 30 minutes of gameplay during its TennoCon 2023 fan convention this weekend.
Read the rest of this article -
Warframe's next big expansion Whispers in the Walls gets weird with Necramechs and retro Earth tech
Then next year it's gonna party like it's 1999 - and that's when things get REALLY wild.
As part of its big TennoCon 2023 fan convention news blowout, developer Digital Extremes has pulled back the veil on Warframe's next big expansion, Whispers in the Walls, as well as detailing the free-to-play sci-fi shooter's mid-term future as its celebrates the big one-oh - including perhaps its wildest expansion yet in next year's Warframe: 1999.
Read the rest of this article -
Feature | Might & Magic: Clash of Heroes is still the most elegant and instructive meanie in all of games
Fuse looking at you, kid?
Clash of Heroes really clicked for me when I stopped seeing the screen as a top-down view of the battlefield. This is somewhat counter-intuitive, because the screen is literally a top-down view of the battlefield, your troops on one side, your enemy's on the other. But the game started to sing for me when I forgot all that and I started seeing this as the side-on view of a battle. A strange battle perhaps, but one which I could grasp quite cleanly on an emotional level. And that's because now, my enemies weren't in front of me but were instead above me. Much more frightening. Much more energising! I was at the bottom of the screen and all my enemy's attacks were like daggers hanging overhead. And there's a truth to this. Clash of Heroes is often a game about impending doom, about the terrible thing you know is coming your way. This is often a game about violence, suspended.
Read the rest of this article -
BioWare lays off senior writing staff as part of its recent job cuts
"I just assumed he'd eventually be buried under one of the cornerstones. I imagine everyone did."
As part of its recently publicised cutbacks, BioWare has "let go of" Lukas Kristjanson, the lead writer behind Baldur's Gate 1 and 2, and the writer of the first three Dragon Age games, Mary Kirby.
Read the rest of this article -
Digital Foundry | Immortals of Aveum pushes Unreal Engine 5 hard - and image quality suffers
Lumen and Nanite at 60fps? Something has to give.
After five years of development, Immortals of Aveum has landed, with the distinction of being the first non-Epic game to ship on Unreal Engine 5 using all of its next generation features. There's Nanite micro-geometry and ray-traced Lumen lighting, along with virtual shadow maps. Not only that, the developers are aiming for 60 frames per second exclusively, meaning there's no 30fps fidelity option. Some might say that developer Ascendant has made a rod for its own back here, bearing in mind that UE5 is still a nascent technology, so can the game deliver on its promise? Does image quality hold up? Does it sustain 60 frames per second - and what about Xbox Series S?
Read the rest of this article -
RoboCop: Rogue City is delayed yet again
You have 10 weeks to comply.
Bad news, RoboCop fans – Rogue City has once again been delayed, this time slipping to 2nd November 2023 (and not November 2024, as detailed on some of the game's promotional materials).
Read the rest of this article -
Sega and Atlus have planned a "special broadcast" for us next month
The monthly broadcast will deliver news about "the newest titles from Sega and Atlus".
Sega has confirmed plans to host a "special broadcast" with Atlus at next month's Tokyo Game Show.
Read the rest of this article -
Diablo 4's next patch is coming next week – here's what's new
Patch rolls out across all platforms on 29th August.
After "diligently monitoring your feedback", Blizzard has posted the notes for its upcoming 1.1.3 Diablo 4 patch, which is set to roll out on all platforms next week.
Read the rest of this article -
"Do not join any stranger's co-op room until the bug is fixed."
Genshin Impact fans are reporting that malicious players are using its co-op feature to infiltrate other players' worlds and delete in-game items like seele, chests, and elemental totems, preventing them from progressing.
Read the rest of this article -
Dark and Darker is coming to mobile
PUBG publisher Krafton says it's watching the game's legal issues "as a third party".
Dark and Darker is coming to mobile.
Read the rest of this article -
Phasmophobia's console release delayed to October due to "fire incident"
Was originally expected this month.
PlayStation 5 and Xbox Series X/S owners eagerly awaiting the previously announced August release of ghost hunting hit Phasmophobia will now have a bit longer to wait; developer Kinetic Games has opted to push launch back to October after a "recent fire incident".
Read the rest of this article -
Hyenas developers discuss Sega's claim it's been a "challenging title"
And the stigma of free-to-play.
What's happening with Hyenas? Announced a year ago but still without a release date, Creative Assembly's team-based sci-fi extraction shooter was playable publicly this week for the first time at Gamescom in Cologne, following a somewhat eye-opening summation of its status last week from Sega top brass.
Read the rest of this article -
Acclaimed automation sim Factorio is exploring space for its first expansion
Expected "about one year from now".
A little over three years after acclaimed construction and automation sim Factorio left its lengthy early access with a 1.0 release, developer Wube Software has shared details of its first expansion, Space Age, which will be picking up right where the base game stops.
Read the rest of this article -
Here's how Mortal Kombat 1's single-player boardgame Invasion mode works
And it's cinematic Story mode.
Mortal Kombat 1's two single-player modes have been detailed and were playable at this year's Gamescom event.
Read the rest of this article -
Starfield leaker who shared 45 minutes of gameplay arrested after selling copies online
Had no comet sense.
A man who gained notoriety for leaking 45 minutes of Starfield has been arrested for handling stolen goods - reportedly including copies of the game he attempted to sell online.
Read the rest of this article -
Digital Foundry | AMD reveals long-awaited FSR 3 tech and frame gen for every DX11/DX12 game
The DF team checks out the new features at Gamescom.
Following Nvidia's DLSS 3.5 announcements at Gamescom, AMD has finally revealed FSR 3 - along with a separate frame generation solution that works on all DX11 and DX12 titles. In a meeting with AMD, Digital Foundry saw both technologies in action and came away impressed.
Read the rest of this article