Latest Articles (Page 2644)
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Xbox Live dashboard updating now
Service won't be down, just to be clear.
Microsoft has begun rolling out the Xbox Live summer dashboard update, and the service will not go down while the new features are applied. You will be prompted to install the changes over the next few hours.
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BioShock man working on new shooter
Levine seeks serious talent to help out.
BioShock creator Ken Levine's "next big project" is "an unannounced shooter", according to a fresh batch of 2K Boston studio vacancies.
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360 GOD pricing varies by territory
Australians pay 6000 MSP for Mass Effect.
As the new Xbox Live update rolls out, prices for the new Games on Demand service have been found to vary much more than the 1600 to 2400 Microsoft Points originally revealed in the US.
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Capcom reveals X360 triple bundle
Dead Rising! Lost Planet! DMC4!
Capcom plans to squash three top Xbox 360 titles into one retail box from 8th September in North America.
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Nintendo patents inflatable accessory
For use as horse / camel / dolphin / unicorn.
Having cornered the markets for controllers you waggle about and stand on, Nintendo has patented a new device you operate while sitting down.
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Wild West PSN/XBLA shooter revealed
It's all about Lead and Gold, don't you know.
Fatshark has announced a Wild West shooter for distribution on PC and next-gen consoles, although we're not told which.
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Digital Foundry | Carmack talks next gen consoles... and beyond
What id software anticipates from the new hardware and how the next gen may be the last as we know it.
John Carmack has talked at length about what he expects from the next generation of consoles, planning to create brand new tech that allows his company to create cross-generational games that span Xbox 360/PS3 along with whatever their successors may be. The id software technical director also believes that console-makers are in danger of slamming into a power wall that may be impossible to engineer around, with the platform holders perhaps looking to cloud computing to continue the console arms race.
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Review | Red Faction Guerrilla: Demons of the Badlands
Tomorrow begins today.
Volition appears to be getting the hang of this DLC lark. After enduring something of a critical backlash for its rather apologetic Saints Row 2 DLC, the first portion of downloadable Red Faction Guerrilla takes an altogether more appealing approach.
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UK chart: Ashes leaves others for dust
Codemasters upsets the batting order.
Codemasters hits the boundary this week as Ashes Cricket 2009 enters the UK all-formats chart at number one.
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The C&C arc comes to a close. We visit EA LA to find out how and why.
Let's begin at the end, because that's what Command & Conquer 4 is: the conclusion to a sweeping PC favourite, the last entry in a classic - and convoluted - soap opera. Here, in a tiny meeting room at EA LA's headquarters, the team behind Kane's latest battle have spent the last few hours taking us through the entire narrative arc of the series. Now, they're going to give us a few hints on how they're about to finish it all off. "We didn't want to do just another sequel," says Sam Bass, the campaign and story lead for C&C4, a man who's voice seems to have at least four different accents swimming about in it, suggesting that he's possibly arrived from the future himself, and a time when national boundaries no longer have meaning. "We didn't want an enigmatic fade to white. We wanted to bring the story to a close."
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Resort, Fit Plus, NSMB will sell 10m each
Iwata puts his mouth where his money is.
Nintendo president Satoru Iwata has said he expects Nintendo's three big 2009 releases - Wii Sports Resort, Wii Fit Plus and New Super Mario Bros. Wii - to sell 10 million copies each within this fiscal year.
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Review | Colin McRae: DiRT 2
X Rated.
"Rallying as a global sport has changed," says Matt Horsman, chief game designer on DiRT 2. Standing as we are in blazing sunshine by the rooftop pool of a hotel in downtown LA, cocktails in hand, it's hard to disagree. It's a world away from the nipple-hardening winds, soggy sandwiches and desolate dawns of a Euro rally.
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Wii Vitality Sensor to launch in 2010
Iwata naysays the naysayers.
Nintendo president Satoru Iwata has said the company hopes to launch the Wii Vitality Sensor "not too late" in 2010.
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Brutal Legend soundtrack leaked
Anvil! Priest! Carcass! Budgie!
A full soundtrack listing for Double Fine's metal adventure Brutal Legend has appeared - and disappeared - on EA Denmark's website.
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50 Cent does voiceover for COD: MW2
"Watch your fire!" "Tango down!" etc.
50 Cent has recorded a cameo voiceover for Call of Duty: Modern Warfare 2.
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Dragon Age: Origins delayed till Nov
PS3 version to follow Xbox 360 and PC.
Dragon Age: Origins, the latest title from RPG specialists BioWare, has been delayed - but only a bit.
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Nintendo's E3 conference could have been better, says Satoru Iwata
"Important lesson" has been learned.
Nintendo boss Satoru Iwata has said he reckons the company's E3 2009 conference could have been better.
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Feature | The Edge of Reason?
The Tim Langdell story.
"It's painful, living with this constant threat. You go home for the weekend and it's all you can talk about with your friends, yet not one of them can help you. You feel alone and there seems to be no way out. It is hard to sleep and to concentrate. We do our best to stay positive but it's difficult. We're finding it hard to start work on our next game."
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Spielberg to produce Halo movie?
He is "blown away" by script, says report.
Steven Spielberg is in negotiations to develop a Halo movie, according to a report by IESB.
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Review | Trials HD
Try Trials again.
There's a level, around halfway through Trials HD, where the only route to success involves hopping your little stunt bike between two giant, latticed metal spheres, which roll backward and forward depending on your direction of movement when you're perched on top of them. At first, it's maddening: moving forwards moves you backwards! But after a while you realise that a precise landing allows you to inch backwards at just the right pace to push each sphere forwards without falling off. With the gap reduced, you can hop to safety.
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Review | E3: FIFA 10
Early kickoff.
Transforming any star performer into a true champion can often come down to the minor details: tweaking, polishing and refining an existing set of skills to eke out that extra couple of per cent. It's a challenge that now faces EA Canada, the development team behind the current undisputed king of football simulations, the FIFA franchise. After FIFA 09 cemented the series' dominance over the increasingly identikit Pro Evolution Soccer, EA Canada finds itself faced with the unenviable task of improving its already excellent football formula.
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Digital Foundry | Batman: Arkham Asylum - PS3/Xbox 360 Demo Showdown
It's what you display that defines you.
There's just enough time to break off from work on other Digital Foundry material to deploy the newer, faster, more data-intensive DF analysis tools on the recently released Batman: Arkham Asylum demo. It's a 1.5GB download available from PSN and Xbox Live right now. It's a hefty download but one that's more than worth the time and bandwidth.
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Feature | A Tale of Two Publishers
EA and Activision's battle for revenue supremacy is less interesting than their divergent strategies.
Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.
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Darkworks chap's online profile says so.
Ubisoft's upcoming survival game I Am Alive may not be out until 2011, if one of its game designers' online profiles is accurate.
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Euro Wii Sports Resort sales hit 600k
WMP flag-waver doing the business.
Wii Sports Resort has jet-skied past the 600,000 sales mark in Europe, GamesIndustry.biz reports, and taken under two weeks to do so.
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Review | Warhammer Online: Age of Reckoning
Well, this is orkward.
I was watching my housemate, also an on-off WAR player, creating yet another character. "What's the point in choosing a face for him," he asked, "when they all look the same?" On-screen, a parade of only faintly distinguishable Dark Elf visages cycled around and around. In truth, I couldn't tell at what point we returned to the first face in the roster, but nonetheless I unconvincingly offered "yeah, but you can change the colour of your outfit at any point". My housemate remained silent. Meanwhile, the near-identical faces continued their eerie dance.
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Demand brings classics back.
Konami has confirmed to Eurogamer that it is reissuing old PS2 games to shops, as a keen-eyed EG reader suspected.
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Review | Super Stardust HD
Ziggy plays PS3.
Stardust first materialised on the Commodore Amiga in 1993 and instantly found a dedicated fanbase thanks to its state-of-the-art graphics and glorious playability. Taking the core elements of the ancient arcade classic Asteroids and grafting on power-up weapons and extra enemy spacecraft, it proved beyond doubt that some gameplay concepts are timeless, classic and worthy of resurrection. Fast-forward 14 years and the game is set to do the same all over again, this time in the guise of the all-powerful Super Stardust HD.
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Is it Phantasy Star Zero?
SEGA has launched a website to tease the reveal of a brand new role-playing game. The curtains go back on 20th August.
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Feature | Inside PopCap Games
Sexy Action Cool.
Learning from failure is easy. Learning from success - particularly slightly unexpected success - can be a lot more difficult. With failure, after all, there's no shortage of people offering to point out where you went wrong - "Your crafting system's wonky," "Lara keeps getting stuck on the scenery," "No, Denis, Cyber-Vikings aren't cool," - and then, of course, there's that little voice lurking in the back of your mind telling you that you saw all this coming in the first place, and just chose to ignore it. But success? Tricky stuff. Where do you start? How do you sift through the hundreds of different elements that made for a successful project, looking for the single magical idea that you should now be expanding upon for fun and profit?
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