Latest Articles (Page 2841)
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Some big names are missing out.
The Entertainment Software Association has let loose its list of exhibitors for the E3 Media & Business Summit 2008.
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Review | Assault Heroes 2
The song remains the same.
Is it better to stick with what works, or make changes for the sake of change? Playing through this follow-up to the 2006 Live Arcade hit, it seems that the still wonderfully named Wanako Games couldn't decide one way or another. Thus we get a sequel that is almost exactly like the original, apart from the bits that are suddenly nothing like the original. These parts, somewhat inevitably, are poo.
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Metal Gear series not finished with
But Solid Snake story is, says producer.
Metal Gear Solid 4 will not necessarily be the end of the series, but rather the farewell to Solid Snake and his story.
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Haze writer responds to review score
"Even GoldenEye got a 4/10" - Yescombe.
Haze writer Rob Yescombe has likened his game to GoldenEye after it was given just 4.5 out of 10 in its IGN review.
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Skate 2 set in entirely new city
Where skating is forbidden.
Electronic Arts has leaked the first information for skateboarding sequel Skate 2.
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Sony to take action over Uncharted gun
Replica is unofficial, spokesperson unhappy.
Sony Computer Entertainment has told our old friends GamesIndustry.biz there are plans to take action over Uncharted-branded air guns being sold on the Internet.
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Konami confirms MGS4 plans.
Konami has confirmed there are no plans to make its Metal Gear Solid 4 hardware bundle available in the UK.
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XBLA set to "leapfrog" competition
Thanks to XNA, says Microsoft.
Microsoft exec David Edery has said Xbox Live Arcade is set to "leapfrog" WiiWare and PlayStation Network as users begin to produce their own games for the service.
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Battlefield: Heroes beta sign-ups begin
Go, go, go! Save the cheerleader!
DICE has begun taking names for the Battlefield: Heroes closed beta test.
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Ubisoft denies Conviction redesign
Splinter Cell rumours are "pure speculation".
Ubisoft has dismissed rumours that Splinter Cell Conviction is heading back to the drawing board as speculation.
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FF Tactics A2 gets PAL release date
It'll be here this summer.
Square Enix has announced that DS exclusive Final Fantasy Tactics A2: Grimoire of the Rift will be released in PAL territories this June.
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Review | WiiWare Roundup
Hands-on with all the launch games.
The launch of WiiWare - small games that you can download from the Wii Shop - is the fulfilment of part of Nintendo's promise for the system. As the hype was building before the console's launch, Nintendo made much of the idea that the system would encourage creativity and lower the bar for developers - allowing people to experiment with innovation without taking huge financial risks. A year and a half after launch, here we are. WiiWare allows developers to create small games - with small teams and small budgets - and then make them available online, priced at 500 Wii points (GBP 3.50, or EUR 5.00) and upwards. Speaking with us in Frankfurt ahead of the launch, Nintendo's European marketing boss Laurent Fischer confirmed that there was no content approval process - developers can create whatever they want, provided it passes the technical approval process and gets a recognised age rating.
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Six games at launch - pricing inside.
Nintendo's WiiWare service for downloadable first- and third-party games has launched in Europe with six brand new games to try out.
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Charts: GTA IV and Wii Fit unstoppable
Full all-formats top 40 inside.
Grand Theft Auto IV and Wii Fit have spent a third week at the top of the UK all-formats chart.
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Details on each WiiWare launch game
How they work and their features.
Since you've already stared lovingly at the European WiiWare launch line-up, some of which are due out on 20th May, we thought you might like a bit more information on each of the games. Prices listed are based on US and Japanese equivalents, as Nintendo was unable to confirm European pricing when we asked.
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Review | Virtual Console Roundup
Gley Lancer, Star Parodier, Digital Champ.
And the Hanabi Festival keeps rolling on, like a giant wheel of cheese thundering across a cartoon meadow. Are we the excited mice at the other end of the field, drooling in anticipation, or are we the hapless beetles, crushed beneath the merciless lactose scythe as it spirals ever onwards, oblivious to our tiny insect shrieks?
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New game designed to train coppers
Will teach them when to shoot.
A new game has been designed to teach trigger-happy po-po, or "firearms officers" as it's more likely to say on their business cards, about shooting.
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DS to get new range of budget games
Tease your brain for GBP 9.99 a pop.
Sheffield-based publisher Lexicon Entertainment has announced plans to release a new range of budget software for the DS.
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Conan to offer 250 hours of levelling
Level fast, die young.
As covered in our launch event report, Funcom has revealed that it will take around 250 hours of play to reach the level cap of 80 in Age of Conan: Hyborian Adventures.
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Age of Conan breaks pre-order records
Funcom beats chest, roars.
Funcom has revealed a record breaking number of pre-orders for its upcoming MMO Age of Conan, says GamesIndustry.biz.
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It's almost here. We are so there.
After five years in development and nearly as much time spent talking about it, hotly-anticipated fantasy MMO Age of Conan: Hyborian Adventures is released this week. The US gets it on Tuesday, Europe gets it on Friday, and servers went live to players with "early access" codes at the weekend.
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Northern exposure: game details, wind chill and nipple talk from the Oslo launch event.
"KING CONAN BIDS YOU WELCOME."
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Japanese top 10 nearly all Nintendo
But PSP still top of hardware pops.
Nintendo has romped the Japanese software chart this week, taking all but one of the spots in the top 10.
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Haze not in HD, has 4GB install
Technical details revealed and explained.
Creative lead Derek Littlewood has confirmed that Haze does not run in high definition.
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Heads will roll.
The world of sport is full of well-known faces that have, over the course of a reckless career, been battered, bent, chipped, chinned, mashed and mangled well beyond Mother Nature's original design. Footy defenders, rugger buggers and, of course, boxers all proudly wear their disfigurements as if they'd wandered into a plastic surgeon's office clutching a photo of Sloth out of The Goonies.
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Interview | EA Sports' Peter Moore
He's back!
Ten months after stumbling his way through Rock Band at Microsoft's E3 2007 press conference, Peter Moore is back in the spotlight. The former showman of Seattle's shock departure from the platform holder came less than a week after Eurogamer's last interview with Moore. Now firmly installed as EA Sports supremo, Moore used this month's Season Opener event at EA Canada to re-emerge from self-imposed public exile, not just to showcase the publisher's latest sporting wares, but also to launch himself back into the media frontline and evangelise the changes he's implemented since sliding into his big, leather Mr President chair.
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Pre-order Ninja Gaiden 2, get MS Points
A whole thousand, from HMV.
Top shop HMV is offering free Microsoft Points to anyone pre-ordering Ninja Gaiden 2.
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Feature | History of Ninja Gaiden
Twenty years of pain and pyjamas.
Ninja Gaiden is the franchise that never was, a famous videogame brand that has clocked up over ten titles without ever adhering to any consistent continuity. These are games that play almost identically, yet often have little in common beyond the name of the lead character and a propensity for fiendish difficulty levels. But still they endure, most recently revived and resuscitated by the mercurial talents of Tomonobu Itagaki and Team Ninja. Today gamers fidget in anticipation to see what the outspoken development wizard has come up with. Two decades ago, however, Ninja Gaiden was just getting started, launching in the arcades and on the NES in a peculiar criss-cross release pattern.
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Going to Microsoft to work on Halo.
Writer Frank O'Connor has said he is quitting Bungie to continue working on the Halo brand at Microsoft.
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Jonty Barnes and Frank O'Connor transcript.
Hello and welcome to the latest Eurogamer LiveText interview. Sadly you're a bit late for Bungie Studios production director Jonty Barnes and his colleague, and writing lead, Frank O'Connor, who have already buggered off. Fortunately, you can read a transcript of the interview below.
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