Latest Articles (Page 2880)
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Review | World of Warcraft: The Burning Crusade
Blocked your Draenei?
Here's an interesting stat for you: almost as many people around the world play World of Warcraft as bought the Xbox 360 in the first year of its life. Or indeed just about any other console in the first year of its life. And they all pay a subscription fee. Putting it another way, there are more people playing WoW than the entire population of Greater London. Or, if you want it in cold, hard cash, conservative estimates peg the income from WoW subscriptions at about 100 million dollars per month.
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Cheap Assault Heroes and Doom on Weds
Part of Arcade Hits initiative.
Assault Heroes and Doom will be offered for half-price on Live Arcade this Wednesday.
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Puzzle Quest XBLA to get expansion
And you can help name it.
D3Publisher has promised a ginormous expansion for Puzzle Quest on Live Arcade this spring.
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Elixir working on massively multiplayer Republic sequel
Teaming up with Nicely Crafted, Elixir plans to throw thousands of players into a toddling but devastated society and let them shape the rebuilding process.
The sequel to Elixir Studios' political strategy experiment Republic will be a massively multiplayer game developed as a joint venture with Time of Defiance scribes Nicely Crafted Entertainment, the two companies announced this week, and it sounds just as ambitious as its predecessor.
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Scott Herrington of Asheron's Call developers Turbine talks about the future of massively multiplayer gaming
Released at the end of last year, "Asheron's Call" remains one of the few successful massively multiplayer role-playing games, allowing literally thousands of players to co-exist in a huge sprawling fantasy world known as Dereth, a world which constantly evolves, with new monsters and locations being added and an on-going storyline to keep players hooked. But as designer Scott Herrington admits, designing massively multiplayer games is "still a fledgling industry" with a lot to learn.
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Call of Duty 4 gets GOTY Edition
Comes complete with fancy box and DLC.
Activision has decided that it's about time a Game of the Year Edition of Call of Duty 4 was available for Xbox 360.
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More Forza 2 cars this Wednesday
Followed by weekend tournament.
Turn 10 will add a baker's dozen of fresh cars to Forza Motorsport 2 this Wednesday.
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"The RPG people have been waiting for."
BioWare has told Eurogamer that its upcoming role-playing game Dragon Age will be what fans have been "wanting forever".
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Interview | Mass Effect
"BioWare hates ports."
The first thing to establish about Mass Effect on PC is that it's not a port. "This is a conversion," explained BioWare demonstrator Chris Priestly. "BioWare hates ports." Considerable effort has been expended on adapting the science-fiction role-playing game from console to desktop. Not only does it have the well-documented control, inventory, and hot-key changes, but it also has gameplay improvements informed by community feedback on the 360 original. There are shorter loading times and faster elevators, and there's less texture-popping. Mass Effect PC also supports higher resolutions; Priestly illustrated this by focusing on Liara, whose freckles were apparently more visible (we were also shown the infamous sex scene so we could see for ourselves how ludicrous The Allegations were, which we found a little bizarre).
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LOTRO producer talks Mines of Moria
The weapons can be your friends.
Lord of the Rings Online executive producer Jeffrey Steefel, speaking to Eurogamer just after announcing this year's Mines of Moria expansion, said that being in Moria would be "very different from anything people have experienced before".
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GT5 Prologue PSN download is 1.9GB
Plus, full details on Quick Tune.
Gran Turismo 5 Prologue is set to weigh in at 1870MB on PlayStation Network when it goes on sale next Thursday, 27th March.
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BBFC had "no alternative" but to give in.
The BBFC has been given "no alternative" but to issue Manhunt 2 with an 18 certificate.
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Review | Gran Turismo 5 Prologue
Running rings around the PAL version.
Doing things in high definition takes longer. We all know that. The average car in Gran Turismo 4 was made up of over 4,000 polygons. The figure for GT5 Prologue is meant to be higher than 200,000. Being pretty goes a long way, but with 71 cars and just six tracks (High Speed Ring, Daytona, Fuji Speedway, Eiger Nordwand from Gran Turismo HD Concept, Suzuka Circuit and a section of central London), it will have to go a very long way, right? That's not a lot of content, even when you factor in a second variation of each track. GT4 had 721 cars. GT5 Prologue launches in Europe with 71. We may be 11 million polygons ahead, but we're 650 cars behind.
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GTA IV to have 15 multiplayer modes?
Plus: new trailer coming this month.
The Spanish edition of PSM3 magazine is reporting there are 15 multiplayer modes in Grand Theft Auto IV.
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First details of SFIV newcomers
Meet Abel, Crimson Viper and El Fuerte.
Capcom has given us a run down of what fresh characters Crimson Viper and Abel will have to offer in Street Fighter IV.
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Condemned 2 demo coming to Live
Along with theme and picture packs.
SEGA is planning to release a new demo for Condemned 2: Bloodshot on Xbox Live.
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Mario Kart stunt system revealed
No more snaking, do tricks instead.
It's been confirmed you won't be able to snake to earn speed boosts in Mario Kart Wii - but there's a new stunt system to make up for it.
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Lack of SSFII beta for PS3 explained
Regional submissions not so Turbo.
Capcom has explained that it would be too costly and take too long to get a SSFII Turbo HD Remix beta running on PS3.
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Nintendo promises "big game" for Xmas
Reggie's such a tease.
Nintendo of America president Reggie Fils-Aime has promised big things from the company at this year's E3 whilst declining to offer any proper information at all.
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Games not linked to violence, says Govt.
Staying out of Manhunt 2 debate.
The government has said it has no plans to intervene on the planned release of Manhunt 2 in the UK.
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First LOTRO expansion announced
The Mines of Moria due this autumn.
Lord of the Rings Online developer Turbine unveiled the second volume of the Tolkein-licensed massively multiplayer RPG at Connect 08 in Birmingham today.
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Review | FlatOut: Head On
Size matters.
FlatOut for PSP is an exciting prospect. We liked FlatOut Ultimate Carnage on Xbox 360, because it drove without a licence, drank too much, and encouraged reckless behaviour. Its arrival on powerful hardware allowed four extra cars per race, thousands of added objects to smash, crisper and more detailed visuals, and more realistic physics. FlatOut: Head On, inevitably, strips out the extra cars, halves the object count, dips in visual quality and loses the performance grunt, but even at that it should have enough left to power through to your wallet. Should.
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Feature | Next-Gen Price War Breaks Out
Microsoft fires the first shot - but why now?
Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial offers analysis of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GamesIndustry.biz newsletter subscribers.
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Feature | Cult Classics: GameCube
Part 3: Ducks, plumbers, wizards, ghosts, pirates.
Did you read parts one and two? Shame on you! Whatever your answer. In our final selection of Cult Classics for GameCube, Keza touches on all the most influential genres: real-time pinball strategy, asymmetrical team-based '80s arcade games, rhythm shooters, and duck-based top-down aviation puzzling.
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No place for "really hardcore shooters" - R6 Vegas 2 developer
And there won't be a Vegas 2 demo, sadly.
Rainbow Six Vegas 2 game designer Phil Therien reckons Ubisoft will steer clear of "really hardcore only shooters" because "the market was too narrow for it to be a viable business choice".
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See what Game Designer Philippe Therien had to say.
Hello and welcome to Eurogamer's LiveText Interview with Philippe Therien, Game Designer on Tom Clancy's Rainbow Six Vegas 2. You're a bit late for the actual interview, but you can catch up on what happened by reading through the dialogue below. Vegas 2 is due out on 20th March for PS3 and 360 and on 17th April for PC, and you can check out our review early next week.
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Rainbow Six Vegas 2 thermal vision trailer
"Kill a visually impaired opponent."
Today we want to tell you about thermal vision. Note, this is not to be confused with thermal scanning that we told you about yesterday. Or to be confused with thermal underpants. We see thermal vision rather a lot in war games, where your enemies show up as heat signals so you can see them in low visibility areas. Watch our skilled Rainbow Six Vegas 2 killer demonstrate this in an exclusive Thermal Vision Trailer on Eurogamer TV.
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R6 Vegas 2 designer LiveText today!
Facing your questions at 4pm GMT.
Eurogamer and Ubisoft are happy to announce that Philippe Therien, lead designer on Rainbow Six Vegas 2, will be the next developer to face your questions in a LiveText Interview.
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Chunky art book and fancy case.
Square Enix will be offering a Special Edition of Crisis Core Final Fantasy VII in the UK. European offers may vary a little.
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Review | Final Fantasy: Crystal Chronicles - Ring of Fates
Fated to repeat old mistakes.
It's ancient history now, but it's amusing to recall the sheer excitement that greeted the announcement that Square was working on a Final Fantasy game for the GameCube. At last, the fans rejoiced, the prodigal was returning - the local boy made good coming home, and surely, surely, signalling a new golden age for Nintendo in the process? Well...
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