Latest Articles (Page 2969)
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Team Fortress 2 could support Vista vs. 360 play
Down to Microsoft.
Valve says there is no technical reason why Team Fortress 2 players on the PC running Windows Vista couldn't play with and against Team Fortress 2 players on the Xbox 360.
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Plenty of time to flummox you.
It won't take forever to finish Valve's Portal, reckons level designer Kim Swift, who guided us through a playable demo of the game at last week's Game Developer Conference in San Francisco.
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Episode 2 and TF2 to support it.
Half-Life 2: Episode Two and Team Fortress 2 will both support the advanced functions introduced in Windows Vista's DirectX 10 API.
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Images of the Whip MIT Grad.
Having teased us mercilessly last week about the possibility of more Team Fortress 2 information in the coming weeks, Valve has chosen the Whip MIT Grad - the new vehicle introduced in Half-Life 2: Episode 2 - as the subject of this week's torment.
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Valve progress report.
Valve says that Team Fortress 2 is "really moving along in development", adding that daily playtests are an office highlight.
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Orange and black box details.
Half-Life 2: Episode 2 today moved one step closer to completion as EA announced a winter (2007/2008) release date for the retail version of the game (last we heard it was summer).
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Half-Life 2: Ep Two slips again
Now for summer 2007.
Half-Life 2: Episode Two is now down for "summer 2007" according to Valve's Doug Lombardi.
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Try cracking Aperture Science.
Speaking of Half-Life 2: Episode Two (I just was, you see), some of those Internet men - at 1UP - have uncovered a cryptic teaser site for Portal.
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Three of them.
As you'll know if you've been keeping score, Valve has released a trio of new gameplay videos showing off the sorts of things you'll be getting up to in Half-Life 2: Episode Two next year.
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Interview | GC: Valve opens up in Leipzig
Doug Lombardi on Episode Two, TF2 and Portal.
Half-Life 2: Episode Two and its three-game entourage - on three platforms - has slipped until Q1 2007. February, we're told. But if you ever really expected to play it this year you were probably kidding yourself anyway. Fortunately it's sounding really rather good - the presence of all-new areas in Episode 2 have given Valve the chance to implement numerous technological improvements, including better art assets, lots of new enemies, and a more spectacular use of physics. Speaking to Eurogamer at Leipzig's Game Convention, Valve's Doug Lombardi spoke candidly on release date, price, the background to the re-emergence of Team Fortress 2, and how - if things had been different - the Portal gun might even have wound up in Half-Life 2 in the first place.
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Real-time demos, says Lombardi.
Valve's trio of new titles - Episode Two, Team Fortress 2 and Portal - will be shown in real-time at the Leipzig Games Convention.
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Episode 2/TF2/Portal at Leipzig
Valve heading to GC 2006.
Valve Software is planning to show off Half-Life 2: Episode Two along with bonus add-ons Team Fortress 2 and Portal at the Leipzig Games Convention.
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Half-Life 2: Episode Two video
Lovely woody sort of trailer.
Valve's released a trailer showing off some of the stuff you'll be doing in Half-Life 2: Episode Two, due out later this year on PS3, Xbox 360 and PC.
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Now showing on EGTV.
Just last week, you may recall, Valve announced that Half-Life 2: Episode 2 will ship with the long-awaited sequel to Team Fortress.
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See Episode 2 extra in action.
Valve has released a short video demonstrating how Half-Life 2: Episode 2 extra Portal will work - and you can watch it on Eurogamer TV now.
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Valve reveals new Ep 2 details
360, PS3 and PC - and it'll ship with Team Fortress 2.
In a really rather exciting presentation at EA's Studio Showcase in San Francisco, Valve has announced that Half-Life 2: Episode 2 will launch on Xbox 360, PS3 and PC simultaneously - and that's only the start of it.
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HL2: Episode 2 details revealed
Spoiler alert! Spoiler alert!
New details have been revealed of Half-Life 2: Episode 2 - and if you don't want to spoil any surprises, you'd best stop reading right now.
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Interview | Opening the Valve
Part 2: On Warren Spector, Alyx, and the importance of playtesting.
Despite the massive acclaim and the shower of awards thrust upon Valve in the wake of Half-Life 2's release in November 2004, the developer listened more than ever to the feedback from the community, meticulously cataloguing thousands of hours of playtesting feedback from hundreds of playtesters and setting about to continue the Half-Life 2 story episodically, but while also fixing many of the niggling issues that fans had with the game.
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Interview | Opening the Valve
Gabe Newell and co. on Hollywood, Episode One and future expansions.
After spectacularly 'raising the bar' (with a gravity gun) of the FPS genre in 2004, Valve last week turned its attention to extending the Half-Life 2 universe episodically with the release of the first in a trilogy of episodes that finally reveals what happened to Gordon and Alyx after the destruction of the Citadel.
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End of a Dynasty?
In an industry afflicted by chronic sequelitis, there's no case more serious and advanced than Dynasty Warriors. A quick trip to Wikipedia confirms that since the series debuted on the PlayStation 2 in 2000, we've had 18 assorted Dynasty Warriors titles - and that's not counting spin-offs like Samurai Warriors (same game, different historical period).
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Review | Sword of the New World
Tests your mettle - and, sadly, your patience.
If there's one thing Koreans love.... Well, actually, if there's only one thing Koreans love, it's probably delicious kimchi, but if there are two things which Koreans love, then the other one is probably massively multiplayer games.
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Review | Valkyrie Profile 2: Silmeria
Heaven.
The second thing you'll notice about Valkyrie Profile 2 is that you can only move your character left and right. In a bold move, the developers have inverted the traditional dimensions of an RPG. Towns and dungeons are explored like a classical 2D side-scrolling platformer, across flat, interconnected planes. Conversely, battles fling open the windows and throw the player out into fully 3D arenas - a plain swap for the tradition.
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Review | Rogue Galaxy
Hunt it down and eat it.
For a new and unknown universe populated by foreign characters and unfamiliar places, Rogue Galaxy has enjoyed a rare weight of anticipation. Likely one of the last major JRPGs to be released for a system that has celebrated the genre in the West more than any other, it's natural for players to hope somebody thought to save the best until last. That the game follows in the glorious slipstream of developer Level 5's previous RPG triumph, Dragon Quest VIII, has only added to the burden of expectation placed upon these newly birthed shoulders.
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Giving Unreal some competition.
Valve's Source Engine is now available as a middleware solution for Xbox 360, where it will compete for market share with the likes of Unreal Engine 3.
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PlayStation 3: 2007's Most Wanted
The PS3 comes of age?
Of all PlayStation 3's forthcoming releases, the most interesting and significant is neither a game nor for sale. Home, Sony's more structured, sanitised and solid attempt at a Second Life world might seem innocuous enough but with the screenshots of its cinema space and the implied possibility of fully downloadable movies, there's the chance it might eventually outgrow even its host platform in significance.
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All SEGA, see? Gah!
Another week, another three for the Virtual Console... Wait, no, what? There's five! All Mega Drive?
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VF5 360, Ghost Squad.
In a fit of organisation, SEGA has stamped official dates on most of its key upcoming titles.
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Christmas is cancelled.
SEGA has confirmed to Eurogamer this afternoon that action shooter The Club will no longer be out this "holiday season".
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Behavioural stabilisers.
Irrational Games has released a little update on Xbox Live for its watery masterpiece BioShock.
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On youngsters, reckons EA.
EA bigwig Steve Schnur reckons music in games influences youngsters more than other media, like radio, GamesIndustry.biz reports. That's probably because they spend all their time talking and cut records off before they're finished.
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