Latest Articles (Page 3263)
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Trailer, screens, "web" site.
The E3 trailer for Activision's new Spider-Man game is now available to view at the game's official website. You can also find a couple of screenshots here.
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Pushing new dimensions.
Canadian developer Orbital Media has unveiled two new titles for Nintendo's handheld consoles. And boy do they sound good.
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More details of Xbox add-on.
Ubisoft has revealed more details of Ghost Recon 2 Summit Strike, the forthcoming Xbox-only expansion pack.
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MS CEO seems to think so.
Microsoft CEO Steve Ballmer has hinted that Spore, the latest project from Sims creator Will Wright, will be getting an outing on the Xbox 360.
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Fantastic Four dev bought.
Canadian developer Beenox Studios, creator of the Shrek 2, Tony Hawk's Underground 2 and forthcoming Fantastic Four games, has been acquired by publishing partner Activision.
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Interview | Sony's Phil Harrison on PlayStation 3
"Everything in the demos was real-time."
Everyone expected PlayStation 3 to be quite impressive, but many people were shocked at just how much of a leap ahead of current-gen technology was showcased by Sony at its events here in Los Angeles on Monday and Tuesday. The reaction has, however, been mixed; those who saw the real-time demos in person have been left jaws agape, while those who didn't are generally highly sceptical of Sony's claims.
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Interview | TOCA Race Driver 3
Gavin Raeburn on everything from the arcade / simulation divide to next-gen and PSP.
After a promising start, the last few years has seen TOCA Race Driver emerge as one of Codemasters' most successful and critically acclaimed game series, not to mention one of the best of its class - and when you consider that it's shooting somewhere between arcade and simulation racing, genres that are hardly understocked as it is, that's no mean feat. With TOCA Race Driver 3, the British team aims to expand the game's focus in both areas, work more with the story mode and the nitty gritty of the simulation side, include more online options and shift the technology into another gear. Speaking to Eurogamer, studio head Gavin Raeburn outlines the team's plans, and also spares a little time for our cheeky questions about next generation versions of the game and the difficulties in producing a PlayStation Portable version.
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Time/installed base to thank.
David Zucker, CEO of resurgent publisher Midway Games, has revealed that the company's next-gen strategy includes releasing titles to support the launch of PlayStation 3, but not Microsoft's Xbox 360.
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Videos, interview, release date.
Brilliant Brit-crafted first-person shooters (or, to use an unrubbish non-hyphenated expression I didn't just make up: first-person shooters made in Britain [what exactly is the point of using abbreviations if you then waste ten times as much space explaining them? -Ed] [I dunno. You're the editor, why don't you just edit them out or something? -Tom])... nope, lost my train of thought.
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Will Wright unveils Spore at GDC
Sims creator enormously ambitious new project sees you control life from the petri dish to the Star Destroyer in a totally user-defined environment.
Sims creator Will Wright used his speech on the last day of the Game Developers Conference to unveil his latest project, Spore, which has gamers guide an organism from its beginnings as a single cell right through to an eventual quest for intergalactic domination - in a completely user-defined manner.
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Courtesy of good old Alienware.
To celebrate the launch of their exclusive new Star Wars PCs, Alienware is offering you the chance to win one of your very own.
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"As powerful as the human brain." Yes, but which human?
Sony hasn't even announced a launch date for the PS3, and already some bloke calling himself a "futurologist" is making predictions about its successor - no, not the PS4 even, but the PS5.
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And by the sound of it, Rare is still on the Cube
Given Rare's reluctance to discuss gamey matters with the press on anybody's terms except its own, it's actually not too surprising to learn that Kameo is still in production. The game has been out of the press and public's eye since E3 2001, and when this year's show came around and there was neither hide nor hair of it to be seen, many put two and two together and made five, assuming that it had been canned. Particularly because of the ongoing rumours of Rare's defection, sorry, decision to adopt a multi-platform strategy. But in recent weeks things have changed. Reports indicate that Rare has been inviting Nintendo magazine journalists to its headquarters to discuss a new Cube project. And very recently, in an update to the tongue-in-cheek reader-response section of its website called Ask Uncle Tusk, Rare has laid fears of Kameo's demise to rest. "Kameo hasn't been canned," Uncle Tusk beams. "It's just that it debuted in an earlier state than most of our games as part of the Big E3 Push of 2001, so the team's been locked away since then polishing and tweaking to get it looking as good as possible for the next appearance. You'll see something soon enough." You can read what else Uncle Tusk (he of Killer Instinct 2 fame, in case you were trying to place it) has to say on Rare's website. Oh, and I'm also taking pity on those of you who don't know about Kameo. It's a role-playing game, primarily, starring a young and typically stylised lass named Kameo, and the game plots her search for the six Elemental Children. Kameo is able to capture and raise many different creatures, using them to do her bidding, and as the game wears on and she grows in strength, she starts to control powerful monsters as well as the smaller, simpler beasts that roam around. The game's battle system sounds quite nifty, allowing Kameo to step back and direct her minions or possess one of them and see the battle through their eyes. And as you might expect, this being a Rare title, the graphics are cute and cuddly but eerily warped and alienesque. Take a look for yourselves. Related Feature - Kameo screenshots
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X02: Perfect Dark 2 and Kameo Xbox-bound
As predicted, Microsoft announces the $375 million acquisition of Rare
Microsoft has finally told the huddled masses lurking in a Spanish theme park this evening about its acquisition of Twycross, UK-based Rare Ltd for $375 million. The deal will see Perfect Dark 2 and Kameo: Elements of Power appear exclusively on Xbox along with three other exclusives over the course of the next 12-24 months. The games will all target key genres - racing, shoot'em'ups, platformers and more.
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Two years on and Microsoft's $375 million deal for the UK studio is looking more expensive by the day...
Rare's long-awaited Xbox-exclusive Kameo: Elements Of Power has slipped indefinitely, with a statement on the developer's website revealing the firm's decision with publisher Microsoft to push back the launch of the title to make "several changes" to the game.
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Renamed, new website.
In news that is almost as old as Bilbo Baggins and tucked away at the bottom of a very dull press release, Turbine has changed the name of forthcoming PC MMORPG Lord of the Rings: Middle Earth Online, which is good, because we were never sure if it needed a middle-hyphen or not.
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Says Ken Kutaragi.
Sony Computer Entertainment boss Ken Kutaragi has outlined his vision for the PlayStation 3 as an media centre which excels at all forms of entertainment, not just games - and criticised the design of Xbox 360.
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New details and screens.
Digital Jesters has unveiled DogTag, its forthcoming tactical squad shooter for PC and Xbox. You can see some screenshots here.
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Paramount signs up for UMD.
Paramount Pictures has announced plans to support the UMD format by releasing its first batch of film and TV titles for the PSP.
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Next gen to lead on X360.
Codemasters studio head Gavin Raeburn has said he would like to see one more iteration of the TOCA Race Driver series on current generation consoles, but the company does plan to move it over to the next generation, starting with Xbox 360, in due course.
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No word on European date.
European fans of million-billion-selling Xbox shooter Halo 2 have been left feeling shocked, stunned, confused and all funny inside following Bungie's confirmation that the Multiplayer Map Pack has been delayed by a week in the US. Probably.
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Feature | Less Is More
Games should be shorter!
It's the woe of every committed gamer: piles of uncompleted games. We all swear we'll go back and complete Vice City/Splinter Cell/Project Gotham/Mario Sunshine/Metroid Prime/Wind Waker but the sad reality is most of us will - most likely - never get around to resuming our valiant quest to conquer these epics.
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No Alien Hominid for Euro Cube
PS2 and Xbox only, says ZOO.
Following the really rather excellent news that a Eurogamer Signature Edition of Alien Hominid is now available for Xbox and PS2, publisher ZOO Digital has confirmed that the game won't be coming to GameCube.
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Lumines is Euro PSP launch title
Ubi signs Mizuguchi's puzzler.
French publisher Ubisoft has confirmed that it has signed a deal with Bandai to bring Q Entertainment's critically acclaimed PSP title Lumines to Europe as part of the launch line-up for the platform.
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Cell or hard sell to thank?
Rogue Leader developer Factor 5 has announced that it is to develop games exclusively for Sony's new PlayStation 3 platform, in a major U-turn from its previously stated support for Microsoft's Xbox 360.
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With "dismemberment engine".
Ah, sharks - the most misunderstood and misrepresented of all the world's creatures. Well, Majesco is giving you the chance to experience what it's really like to be a bloodthirsty razor-jawed man-eating monster from the deep this summer with the release of Jaws Unleashed for PS2, Xbox and PC. You can see some screenshots here.
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Seamless online switching.
THQ has revealed more details of the latest instalment in the MotoGP series, including news that it's set to "revolutionise" multiplayer gaming. There are also some new screenshots for both the Xbox and PC versions.
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The Incredible Hulk: Ultimate Destruction
Hulk Smash Hit?
In the smouldering foundry of cacophonic excess that is E3, a good first impression has to be wrought in seconds. Otherwise the masses predictably just saunter (or sauna) on by.
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On-demand service under threat?
Cast your mind back to E3 2004, and you may remember talk of something called the Phantom from Infinium Labs.
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We thought it was all over...
Sitting around at a restaurant the night before Capcom's "Annual Producer Day" event, traditionally the springboard for various new game launches during E3 week, we found ourselves joking that the big announcement would be something like Dino Crisis 4. Instead we got Final Fight: Streetwise - another Capcom franchise increasingly maligned as it got into the latter stages. I seem to remember Super Play giving the last SNES version something like 45 per cent despite it being a cover title.
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