Latest Articles (Page 3269)
-
Official memstick firm reckons so.
A solid indication of the timeline for the launch of Nintendo's next home console has emerged from memory firm MoSys Inc, which has revealed that it will supply memory for the system, with "mid-2006" touted as the launch date.
Read the rest of this article -
Everyone else is getting minted.
Major UK online retailer Play.com has announced that it is suspending sales of imported US PlayStation Portables, pending discussions with SCEE, but imports of the console are believed to be reaching unprecedented levels.
Read the rest of this article -
Review | Need For Speed Underground 2 Review
A dashboard confessional for a guilty pleasure.
However discerning we like to think we are, there are times when guilty pleasures barge our resolutely held principles out of the way like a bowling ball through skittles. It's a little harder to have too many contrary opinions as a game reviewer, when every mildly differing score seems to turn into a witch-hunt. God forbid that anyone should have a difference of opinion eh? So, as much as it'd be the easiest thing in the world right now to reel off a one thousand word diatribe against Need For Speed Underground 2, bloody EA has gone and confounded expectations yet again.
Read the rest of this article -
Review | Mortal Kombat: Deception
Apparently it's good. But can you trust that?
This game has the best-fitting title of the year. It wasn't meant that way, but it's appropriate nonetheless.
Read the rest of this article -
Review | Worms Forts: Under Siege
We fort this was going to be good.
Nobody has done more for the reputation of the humble worm than Team 17. Over the past decade, the Yorkshiremen behind the world's most anarchical turn-based strategy game have bolstered the unassuming annelid's credentials to such an extent that gamers arguably get more of a rise out of them than the average invertebrophile - and that's an achievement not to be squashed idly underfoot.
Read the rest of this article -
Review | Ty the Tasmanian Tiger 2: Bush Rescue
Ty us up. Ty us down.
The Australian Outback is exactly as you'd expect it to be. It's flat. It's red. It's full of talking animals. The last bit isn't strictly true, but then anything's possible after you've been baffled by nothingness and 50-degree Celsius heat for a few days. Tasmania's a little different to the rest of it, being covered in rainforest and rocks, but "different fish, same bucket," as the talking animals would say. Ty the Tasmanian Tiger is as Australian as they come.
Read the rest of this article -
Review | Vampire: The Masquerade - Bloodlines
Stop the press. Review in just in time to meet its Undeadline.
I haven't seen the sun for an eternity.
Read the rest of this article -
Review | Ratchet & Clank 3
Oops, they did it again.
Another year, another 15-hour masterpiece to hang proudly in the platform shooting gallery. How does Insomniac churn them out so quickly? Three in as many years is the kind of prolific output that has the partners of hollow-eyed development team members posting wearied accounts of sweatshop working practises and preparing a multimillion dollar lawsuit to redress the balance. Let's hope the Insomniac collective doesn't have to live up to their names in order to roll yet another one off the production line.
Read the rest of this article -
Review | Killzone
30 seconds of pain over and over.
It was inevitable that at some stage Sony would recognise the hit potential of releasing a first-person shooter to take on the might of Halo - the surprise is that it's taken fully four years of the PS2's lifespan for a first party candidate to emerge. But let's not beat around the bush here: Killzone doesn't hold a candle to any of the FPS greats despite the bewildering level of hype heaped upon it in the run up to its release. Sure, it looks great in the screenshots, but just wait until you play it. You'll soon have all the evidence you need to come to the rapid conclusion that Guerrilla's efforts occasionally crawl out of the war-torn mire, only to get crushed under the rubble of their own failings.
Read the rest of this article -
Review | Metal Gear Solid 3: Snake Eater
We're still in a dream.
Have you ever woken up from a dream after a heady night out, and realised that...
Read the rest of this article -
Review | Tom Clancy's Ghost Recon 2
We recon you might like this one.
For reasons not entirely clear, the original Ghost Recon totally passed this reviewer by, despite my having played all the other Tom Clancy games that Ubisoft and Red Storm have been churning out over the last six or so years. Maybe it was the dreadfully uninspiring, muddy, dated visuals that failed to grab the attention the way that Splinter Cell did so effortlessly. Having booted it up it just... didn't grab me. Having played the sequel thoroughly and enjoyed it immensely, yours truly is wondering how he managed to be so dismissive of a game that so obviously pushes so many of the right gaming buttons. These things happen.
Read the rest of this article -
Review | Crash 'n' Burn
Another surprisingly good arcade racing game. Not what we expected at all.
From the opening movie you know what Crash 'n' Burn is going to give you. Saloons and muscle cars scream towards each other in a blasted desert, two banks of them, like Romans against the Goths. College hardcore wails in the background. They meet, crumpling each other in slow motion before compressing at full speed into a near-nuclear crash. The camera hovers in a helicopter. "What the hell is going on down there?" shouts a commentator and the Crash 'n' Burn logo flips forward. Crash 'n' Burn is about driving as fast as possible and crashing. Nothing else. Apart from the burning, obviously.
Read the rest of this article -
Magnificent 7? Killer app? We find out.
Killer 7 is arguably the most audacious piece of game design ever. Not that it's an especially complicated game - we'll try and demystify it in a moment - but simply that it's one of the few games that has been designed around the artwork with very few compromises.
Read the rest of this article -
Review | GoldenEye: Rogue Agent
Putting the "Special" into "Special Agent".
The name was a mistake.
Read the rest of this article -
Review | Prince of Persia: Warrior Within
We need to turn back time, but we've run out of sand.
"You bitch!"
Read the rest of this article -
Review | Call of Duty: Finest Hour
I am a games reviewer get me out of World War II.
"I just can't do it any more. I just can't shoot any more Nazis."
Read the rest of this article -
Quake IV, CoD 2, some next-gen.
Activision has announced an impressive list of new titles planned for the second half of this year - confirming that Quake IV will be here by Christmas.
Read the rest of this article -
New features, another platform.
SEGA and Sports Interactive have revealed a few of the new features and improvements to be found in the next instalment of its Football Manager series for PC and Mac, along with news that a PSP version is on the way too.
Read the rest of this article -
We've made some changes.
As you may have noticed, Eurogamer's been pretty busy lately. We've brought on new staff (yes, they're real), produced more content than ever, and have been able to shove more ads all over the place as a result (which, as you know, is fairly helpful in making sure the website's there the next day). But, as we roll past the two-year anniversary of the last time we redesigned the site, it's time for a change. On Monday, Eurogamer will relaunch with a new design - in several senses.
Read the rest of this article -
In time for Wimbledon.
More than two years after it first appeared as an Xbox exclusive, ace tennis game [very droll -Ed] Top Spin is getting an outing on PS2.
Read the rest of this article -
Both preparing some things.
With Xbox 360's May 12th unveiling fast approaching, talk is starting to extend to the console's third-party software, with THQ and EA both popping up this week to trail their own wares.
Read the rest of this article -
Review | Super Mario Ball
Does it have the balls to compete with the likes of Pokémon?
It's best not to ask why Mario is a ball. Just accept it. It doesn't matter anyway. Just think of Super Mario Ball as the latest Nintendo-themed pinball game for a handheld, and suddenly it transcends classification as one of the Game Boy's quirky spin-offs and slots happily into a niche that's birthed the likes of Kirby's Pinball Land and Pokémon Pinball, both of which were excellent.
Read the rest of this article -
Oldie sequel on old handheld.
More than a decade after it first appeared on the Megadrive, SEGA shooter Gunstar Heroes is getting a sequel on GBA.
Read the rest of this article -
Will protection last long?
The first illegal copies of PlayStation Portable games have been uploaded to the internet by pirate group Paradox, but despite this worrying development, no means exists as yet to actually play the "ripped" games.
Read the rest of this article -
Mortal Kombat, NBA, Treasures.
Midway is working on PSP versions of three classic titles from its back catalogue, according to website 1UP.
Read the rest of this article -
US dev needs programmers, too.
Rumours that Californian developer Z-Axis is working on two new Marvel licenced-games have been confirmed with the appearance of a job advertisement on the studio's website.
Read the rest of this article -
Digital Extremes speaks to EG.
Following reports that Digital Extremes is already hard at work on a sequel to PC and Xbox first-person shooter Pariah, a representative has hinted it might be a little too soon for all that.
Read the rest of this article -
Sony to win next-gen - analyst
Crystal ball pipes up.
A September launch date may be looking increasingly likely for the Xbox 360 but the next-gen console war won't really kick off until the PS3 arrives, according to a report by interactive entertainment analyst Michael Pachter. And what's more, he reckons it'll win.
Read the rest of this article -
Black, Battlefield 2, Spore, more.
The mighty Electronic Arts has announced its line-up for this year's E3, and is promising a "robust" suite of titles for all current and next-generation gaming platforms.
Read the rest of this article -
To form Woo Barker, and work on Demonik.
Horror legend Clive Barker has signed up to oversee the making of Demonik, a new third-person action-adventure game for next-generation consoles.
Read the rest of this article