Mommy's Best Games' Nathan Fouts
Weapon of Choice dev talks Grapple Buggy, Shoot 1UP and Xbox Indie Games.
Well, bringing two-player coop to Shoot 1UP has been really educational and exciting, as I do like playing shmups with friends. I've actually been kicking around some ideas with friends, to come up with an interesting twist for traditional shmups that would be fun online.
It definitely comes in brief, exciting collisions of inspiration and innovation. Getting excited about an idea or general area to explore, and then actually finding something on which to innovate is exhilarating.
I grew up playing 8- and 16-bit games, and loving 2D gameplay and art. I want to continue to create 2D games, as I think there's an unending number of interesting things to be created, as with any artform.
Mmmm... breakfast. Nothing warms my cockles more than a bowl of tasty, poached talents.
I left Insomniac Games to work on my own. There's definitely a fat-laden comfort of being wrapped up inside a big studio, but working on your own games, should you be so inclined, is hard to beat.
We continue to get a good number of people wanting help with their projects but also looking for work. We definitely have not made a ton of money yet, but I am always on the lookout for developers interested in collaboration in bizarre future projects.
I've seen a good number of enjoyable games available in the past months. Some recent ones include Arkedo Series (Jump, Swap, Pixel), Leave Home, Square Off, Dark, and Ninja Bros. Try them out!
I've enjoyed plentiful rashers of gameplay from New Super Mario Bros, A Boy and his Blob, and Raiden Fighters Aces. Still need to get Muramasa, at least for the art!
There is a coffee filter's worth of uvula-tickling stuff bubbling around, that's for certain! I've always got a kettle full of design ideas cooking, but I like to let them simmer for a while, and possibly age, before I try them out. There could definitely be some more shmup action if this goes as well as I plan.