Skip to main content

Obsidian's Chris Avellone

Alpha top dog.

EurogamerBut you do play a specific character in Alpha Protocol.
Chris Avellone

That is correct.

EurogamerSo...
Chris Avellone

Well, there are advantages. You can give the character a voice. And - how do I put this? - when we choose a specific character like Mike Thorton for Alpha Protocol, we can give him a specific voice in the game, and that was the intent of Alpha Protocol: to provide a cinematic role-playing experience. And, to that extent, Michael Thorton has to interact with people cinematically in the game.

Chris Avellone

That was one of the visions that was set up for the game when our tech director and our CEO came up with the idea. They wanted a cinematic game, and that was something I was interested in doing as well. But we recognised that in order to pull that off - well, to have a silent protagonist who can have hundreds of different variations in look and size or whatever, in a game like this, that would be beyond our resource budget.

EurogamerOne of the criticisms levelled at Mass Effect was that you could have different, inconsistent extremes of dialogue - you know, come on all Rush Limbaugh in one conversation, and Ralph Nader in the next, and you could use that to your game-breaking advantage. Is that something you've addressed for Alpha Protocol?
Chris Avellone

Well, there's two things we're doing. One, because of how the dialogue system was designed, because there's only one path through the conversation and no leaping back and forth, it's very easy to tell what the antecedent line is, and therefore govern the NPC's responses accordingly.

Also, there's a tracker in Alpha Protocol - as much as you can do research on the various NPCs in the game, they'll also do a lot of research on you. They do their homework. So when they meet you, they're already going to know about the choices you've made and the attitude you've taken when making those choices. So if you've been an aggressive American asshole, when you're in the international arena, that does not go over well.

We're able to predict that stuff - it's easier to do that in this game than one where you can double-back in the conversation.

EurogamerWhat happened with that cancelled Aliens game you guys were doing?
Chris Avellone

I can't say much - you should ask SEGA about it - but I will say this: I think it ended up being a good thing, overall. And I will take that opinion with me to my grave.

EurogamerNew Vegas, then. What's your role in the team?
Chris Avellone

I can't say.

EurogamerNot your job title?
Chris Avellone

I can't say!

EurogamerOkay. But so, like, if I, for example, were making a game called Fallout: New Vegas, and I was using the Fallout 3 engine, and I had my own development studio, and I was just going around asking people for advice, what would you tell me?
Chris Avellone

I could not even speculate on that. I would be shot in the head.

EurogamerIt was worth a try. Okay, so, how has working with Bethesda been - in general, I mean?
Chris Avellone

I probably can't speak about that either.

EurogamerYou're kidding!
Chris Avellone

Dude, you know what, if you could be a fly on the wall for some of these conversations...

EurogamerAlright, alright. Would you say that all this work in the field of spies and post-apocalyptic wastelands has given you pangs for the world of obscenely large shoulderpads, weightless gold pieces, and chainmail bikinis?
Chris Avellone

It's definitely made me want to go back to... Well, actually, I really enjoy writing and designing real-world quests, honestly. They have more of a punch to them. I certainly enjoy working on a fantasy game - like, for example, I would love to go back to the Planescape universe. But I did love working on Fallout, and the chance to work on it again is fantastic. And I enjoy working on Alpha Protocol, because it's been so long since I've been able to write a character and design quests and interactions for a real-world environment. It was such a huge relief.

EurogamerBut - but Planescape! Any chance?!
Chris Avellone

I'm not sure. I don't know who holds the rights to it now, or even if they're licensing it out. Those are some questions I'd have to answer first. But I certainly enjoyed working with it. It was brilliant.

Alpha Protocol, from Chris Avellone's Obsidian Entertainment, is due out for PC, PS3 and Xbox 360 on 28th May.

Read this next