Overstrike: Insomniac's multi-platform future
Has the Resistance developer left PS3 exclusivity behind?
At this point we're focusing on the console audience because that's what we know best.
I wouldn't say leisurely. This is definitely a high-action game. Hopefully the trailer demonstrated that. Those moments in the game where you are fighting as a team are pretty over-the-top.
We have a lot of teams at Insomniac. We're pretty quiet about our size and how we've grown over the last 17 years. We've gone from a one team company back in the PlayStation 2 days, to a multi-team company working on many different types of titles, whether it's Resistance, Ratchet, our Insomniac Click team or the Overstrike team.
We've put together the team from a number of individuals who are passionate about the particular direction this game was heading.
Absolutely.
A brand is really important to us. In fact, we would like this universe to extend beyond games, as most developers probably do with their franchises.
It's an Insomniac-owned franchise, and so we have control over how the franchise itself is exploited. The first and most important goal, though, is to deliver an amazing multi-platform game. From there, we hope to go even broader.
"We're focusing on the console audience because that's what we know best."
We'll keep that to ourselves for now.
We work with EA Partners. It has been extremely successful working with the top independent developers who also own their intellectual property.
For us as a company, owning and controlling our intellectual property has been a goal of ours for many years. Now, working with EAP we have that opportunity, especially since EAP is a multi-platform publisher and does a fantastic job of marketing and promoting its titles.
From the very beginning we've been adamant about creating content at Insomniac and not using or adopting other folks' ideas. We don't make licensed games. We make stuff that's generated from within Insomniac.
For us, we've loved having Sony as a partner for many years, and we're continuing to work with Sony. However, Sony owns the IP. That's great. We've wanted to be able to control our destiny a little bit more in a more solid way. Owning one's IP gives you even more latitude when it comes to how your IP is taken beyond games.
It's a good question. The jury's out until we get further into development.
We're not talking about how far we are into development.
It's important to say never say never. Everybody's been constantly surprised at how quickly the industry changes, so I would never want to say anything that locks us into a particular path because it'll be brought up and dusted off and used against us at some point. It pays to be open-minded.
In the near-term we've got two big PS3-exclusive launches with Resistance 3 and Ratchet & Clank All 4 One this fall. We're super excited about those.
We have a history of being pretty quiet, as most developers do, about our future releases, so I'm not going say anything about that.