Respawn's Jason West and Vince Zampella
Life after Infinity Ward.
[Long pause] Uh... no.
Unfortunately no!
Really we're not talking about deal terms, but specifically on that point the answer is no.
We're a very independent company and this is a publishing deal with our premiere game and we're really excited to be partnering with EA.
For us Respawn is kind of a reset and a chance to start over and build everything from the ground up, so I mean we're going to do the best job we can to bring innovation to gaming, and bring our quality control to the company...
And I think when you build an environment where a team gets to control their destinies and they get to control their games, and they get to control their brand, that passionate love shines through, and I think the fans appreciate that - and that's critical to success, I think.
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It's premature right now. We're focused on getting the team. We know we want it to be a big summer blockbuster, we want it to be something our fans will really enjoy, but there's nothing specific yet.
I think part of the EA Partners programme is that it's collaborative in nature. We're very proud of our internal teams and the great success that we've had on Battlefield: Bad Company, what we're anticipating on Medal of Honor, my goodness, Crysis 2, Bulletstorm which was announced today. We've got a bunch of titles that we're incredibly excited about, and the nature of the collaboration is really at the desire of the independent studio that we sign. One of the things that attracts us to the best independent studios is that they're independent studios, and they're going to be able to establish their team, come up with their own creative ideas. Whatever we could do to assist... as of right now we've tried to provide a sanctuary for them to be able to operate freely and execute against their plans. They kind of unexpectedly fell into this and now we're trying to assist in any way that we can.
Right now it's our first day, the studio's one day old, we're focused on getting the studio up and running, finding office space, getting one team set before we think of anything past that.
Yeah, it's definitely all about coming out with an awesome premiere game from the studio and that'll be our focus for the foreseeable future.
[Laughs] Yeah and it'll probably be different when we come out.
[Laughs] Yeah, I think we need to dodge any details because honestly it's premature, because once we've had a think about it we're going to start talking about it.
I think the analogy that we could use is that we've got Wayne Rooney and Cristiano Ronaldo starting to play for a brand new football club and you're wondering how many championships we're going to win. Well, the odds are with those two superstars we're going to have a pretty good team, but we need to fill out the rest of the line-up and then we need to move forward. I think that's where the guys find themselves today.
Well, we hope that it will be a fresh and new experience that will surprise people, but we're not going to make Boom Blox or something, it's going to be a big huge game. So.
[General laughter.] You're talking to everyone!