EA Sports' Peter Moore
"I am woman."
SSX is a fabulous piece of intellectual property. You never say never, but there's nothing to say right now.
Well, everybody talks about Tricky. I think we'd have to look at how you bring back SSX's snowboarding mechanic and make it relevant. It's been a number of years, some people may not even have played an SSX game. You've got to look at the current marketplace and Shaun White coming back again.
Kirby actually was a piece of yarn, by the look of it. Classic Nintendo. Classic Japanese humour. Like every entertainment company, you're always looking at intellectual property. You don't want to rehash things, you want to reinvent things, and only when they're pertinent to whatever the platform can deliver for you right now. We've got a bunch of stuff we could bring back, but only when the time is right.
No. If you look at what RIDE has done, I don't think the numbers bear out the cost of carrying that inventory, quite frankly... I don't think you need incremental peripherals that are that expensive.
No, there aren't. The peripheral business is a tough business. We're obviously right in the middle of it with the music business and it has to be very closely managed. The consumer, at some point, says, 'No more, I've got enough guitars, skateboards and turntables.' Then you have to very quickly turn that into a digital business.
No, I'm not sure I would. He wasn't terrible. It was Andrew Wilson - well, he's from Australia, he was looking at it upside down.
He struck the ground with the club on his first shot because he didn't quite get the angle of approach right, and that's what happens in real golf. So I think it's reflective of the fidelity of PS Move.
The last time I touched anything live from a code perspective was Rock Band, and we all know how that ended up.
Everybody says that. I thought it was funny. I didn't care. Yeah, it was funny. Yeah.