On the day Football Manager 2005 went Gold, we strolled down to Islington to grab an exclusive in-depth interview with Sport Interactive MD Miles Jacobson. Read the full interview here, or download the video via Eurofiles...
Kevin Hendrickson, game director on the Live-enabled Xbox port of TRON 2.0, talks about the various differences between the PC original and the Climax-developed port due out next month.
We ask the Crash developer about the reaction to Wrath of Cortex, the new near-fully 3D approach, Crash and Cortex working together, Jordan Reichek, their future plans and platform games in general.
We talk to Demis Hassabis about Evil Genius - his involvement, project goals, plans for multiplayer add-ons and console ports, and a great deal more besides. Muahaha!
In the first of our reports from the Tokyo Game Show, we take a quick run around and try and scoop up as much as possible with our eyes. Check back later this week for a PSP special, and more.
We chat to Square Enix senior vice president and FFXI producer Hiromichi Tanaka and lead translator and localisation director Richard Honeywood about the European launch, the new expansion and Square Enix's future online plans.
We talk to Sly 2: Band of Thieves producer and Sucker Punch co-founder Brian Fleming about his forthcoming PS2 platformer, and what else the developer is up to at the moment.
We chat to THQ creative director Nick Wlodyka about WWE SmackDown! vs. RAW, what's changed, and what the publisher is hoping to achieve with its next-generation wrestling titles.
As gamers around the globe try to get the best quality visuals and highest performance out of Doom III, NVIDIA marks the launch of a new (and potentially regular) discussion of technical wizardry by explaining Floating Point Precision.