Interviews (Page 12)
Interview
Life is Strange: Before the Storm dev on Ashly Burch's absence, season pass kerfuffle and more
"We contemplated lots of different ways to react, including abandoning the project."
Interview
The big interview: Sony's Jim Ryan
On the competition, cross-platform play, exclusives and more.
Interview
Going pottery? Total Annihilation's Chris Taylor is back and making a new RTS
He does not do things by halves.
Interview
From Donkey Kong to Snake Pass: the music of David Wise
The legendary composer on glorified doorbells and leaving Rare.
Interview
Microsoft on Project Scorpio, PS4 Pro marketing and Xbox tweets
"I always hate predicting the future."
Interview
Epic boss is thrilled at the prospect of PlayStation Neo and Xbox Scorpio
'The idea of doing everything from scratch every seven years is completely crazy.'
Interview
Jeff Kaplan on the pressures of being Overwatch's game director
"Literally all night, every night, I'm thinking about the game."
Interview
Total War: Warhammer 2 - Creative Assembly answers the big questions
Multi-game campaigns! Victory conditions! Day-one DLC! More!
Interview
Nier: Automata was almost a Farmville-style mobile game
How Square Enix committed to its most eccentric game in years.
Interview
For Honor: Ubisoft answers the big questions
Hero balance! Disconnections! Honourable play! More!
Interview
The safest pair of hands in video games
A snapshot of Sumo Digital as it prepares to step out of the shadows.
Interview
The big Zelda: Breath of the Wild interview
Eiji Aonuma on how Zelda made the Switch, and how female Link was briefly considered.
Interview
BioWare talks Mass Effect Andromeda squadmates, cut content and that missing release date
Between now and spring 2017? "Every day counts."
Interview
Star Wars Battlefront's Rogue One DLC gives us some pointers towards next year's sequel
Stay on target.