Interview Capcom Vancouver defends Dead Rising 4's "super-polarising" changes New zombie types, boss characters and the world explained. Nov. 25, 2016 Edwin Evans-Thirlwell 53 comments
Interview The next historical Total War is "an era we haven't tackled yet" Creative Assembly on the future of its strategy series. Nov. 18, 2016 Chris Bratt 44 comments
Interview “Never in my wildest imagination did I think The Last Guardian would take this long” Fumito Ueda on the game that took him almost ten years to make. Nov. 10, 2016 Martin Robinson 27 comments
Interview 'It was a good spot we ended up in. But it was messy getting there' IO on Hitman's episodic approach, and where next for the series. Nov. 1, 2016 Martin Robinson 23 comments
Interview Is DayZ still coming out on console and, you know, WTH is going on? Answers from the creative director. Sept. 22, 2016 Robert Purchese 70 comments
Interview "We got caught in a s***storm" The makers of Castlevania: Lords of Shadow hit back. Sept. 20, 2016 Wesley Yin-Poole 64 comments
Interview The Hero Factory: Conversations with Chris Metzen As he retires from his position as Blizzard's head writer. Sept. 13, 2016 Oli Welsh 15 comments
Interview Bungie talks Destiny: Rise of Iron's future events, wolves and raid Metal tested. Sept. 2, 2016 Tom Phillips 44 comments
Interview Call of Duty: Infinite Warfare developers on the battle with the backlash "I'm glad the trend is the way it is." Aug. 24, 2016 Tom Phillips 56 comments
Interview One of the Vita's prettiest puzzle games is getting an ambitious remake And it's out today. Aug. 23, 2016 Martin Robinson 22 comments
Interview EA's Peter Moore: I'm not sure video game press conferences have a future As for its own gamescom event? "I think some people were confused." Aug. 18, 2016 Tom Phillips 47 comments
Interview Meet the man Gabe Newell called an ass on Reddit James "2GD" Harding on Dota 2, Diabotical and drama. Aug. 17, 2016 Wesley Yin-Poole 59 comments
Interview Robin Hunicke's extraordinary journey From Spielberg's postman to discovering Katamari, Journey's lead designer's wild voyage of discovery. Aug. 10, 2016 Simon Parkin 8 comments
Interview Digital Foundry | Tech Interview: Inside Xbox One S A Digital Foundry deep dive on the making of Microsoft's latest console. Aug. 2, 2016 Richard Leadbetter 10 comments
Interview Digital Foundry | Tech Interview: Gears of War 4 "Not only the best Gears game for fans, but also a defining visual showcase on Xbox One." July 23, 2016 John Linneman 42 comments
Interview Digital Foundry | Tech Interview: Doom How id software created the best-looking 60fps game of the generation so far. July 16, 2016 Richard Leadbetter 73 comments
Interview So, what do you actually do in No Man's Sky? Sean Murray explains what to expect on your way to the centre of the universe. July 15, 2016 Dan Silver 154 comments
Interview The man behind some of motorsport's most fascinating recent forays is turning to video games Formula eSports. July 1, 2016 Martin Robinson 3 comments
Interview Hideo Kojima on going with Sony - and what Death Stranding could possibly mean I'll keep coming. June 20, 2016 Dan Silver 53 comments
Interview Xbox boss Phil Spencer: the big interview "Scorpio is designed as a 4K console…" June 15, 2016 Wesley Yin-Poole 301 comments
Interview 'Empires fell. Teabags were invented' - DICE on the brilliant Battlefield 1 New game modes, the airship explained and avoiding the failings of Battlefield 4. June 13, 2016 Martin Robinson 26 comments
Interview Overwatch: Blizzard answers the big questions Competitive play! Server tick rate! Balance! More! June 10, 2016 Chris Bratt 68 comments
Interview A game developer's story with Vanillaware's Kentaro Ohnishi Making Muramasa, Dragon's Crown, and plenty about Odin Sphere Leifthrasir too. June 8, 2016 Tom Massey 13 comments
Interview Blizzard: why we won't sell Overwatch heroes "I totally get why players had apprehension." June 7, 2016 Chris Bratt 28 comments
Interview About that Sombra Overwatch character, and other things besides An interview with senior gameplay designer Michael Chu. May 26, 2016 Robert Purchese 9 comments