Interview DICE's Great War: classes, horses and more in Battlefield 1 "This is the genesis of modern warfare..." May 10, 2016 Wesley Yin-Poole 71 comments
Interview Life is Strange team talk fan theories, that season finale and more So, that old lady behind the diner... April 18, 2016 Tom Phillips 25 comments
Interview Digging into the exciting and unlikely fan-made KOTOR reboot Apeiron "Yes it is very ambitious, exceedingly even. But doable? Yes, very much so." April 8, 2016 Robert Purchese 16 comments
Interview Microsoft on cross-network play, Xbox One dev kits and more When will we see the announcements put into practice? April 8, 2016 Tom Phillips 20 comments
Interview Underworld Ascendant: The game that took 20 years to sign Paul Neurath on EA, foregoing Ultima and his new game. April 5, 2016 Robert Purchese 17 comments
Interview Meet the blind gamer with a Killer Instinct Sightless Kombat doesn't just play online - he wins online. Here's how. March 29, 2016 Wesley Yin-Poole 27 comments
Interview Making peace with the monster: The return of Dino Dini Kick Off's creator on coming back for some unfinished business. March 20, 2016 Martin Robinson 31 comments
Interview Shuhei Yoshida talks PlayStation VR Limitations, marketing issues - and how it can afford that low price point. March 18, 2016 Tom Phillips 73 comments
Interview A big interview with Chris Sawyer, the creator of RollerCoaster Tycoon "The world of games moved on and I didn't." March 3, 2016 Wesley Yin-Poole 37 comments
Interview Selling loot boxes and the trouble with ranked play - Blizzard on Overwatch "I think players who claim they want competitive play are often not agreeing on what 'competitive play' actually means." Feb. 17, 2016 Chris Bratt 25 comments
Interview Video: What does the future hold for Heroes of the Storm? "At this point the team is growing, not shrinking." Jan. 20, 2016 Chris Bratt 12 comments
Interview Naughty Dog's Neil Druckmann on why Uncharted has to end "With the end of this story it will be really hard to do a sequel." Jan. 20, 2016 Dan Silver 89 comments
Interview Pimped game controllers with bullets and diamonds - who makes these things? Bertie meets Kustom Kontrollerz. Jan. 8, 2016 Robert Purchese 63 comments
Interview Only in Dreams: Addressing the tricky question of what Media Molecule's latest is about Alex Evans on turning players into developers, and the possibility of micro-publishing. Dec. 18, 2015 Martin Robinson 15 comments
Interview Bungie talks Destiny: The Taken King's event-focused future Set your expectations for a quieter - but more surprising - second year. Dec. 8, 2015 Tom Phillips 51 comments
Interview Total War: Warhammer developer "disheartened" by pre-order DLC reaction Was it a surprise? "Yes and No." Dec. 4, 2015 Chris Bratt 105 comments
Interview Takahashi's castle: An RPG master's journey from Final Fantasy to Xenoblade The Chronicles of Tetsuya Takahashi. Nov. 29, 2015 Simon Parkin 22 comments
Interview Bloodborne's two planned DLC packs have been combined in the epic The Old Hunters Promises a clot of content. Full details of what to expect in From Software's expansion. Nov. 24, 2015 Martin Robinson 42 comments
Interview Matchmaking, microtransactions and Street Fighter's comeback: Yoshi Ono on V 'There's no way I can tell you we're not confident at all! God knows what kind of article you'd put out then!' Nov. 20, 2015 Martin Robinson 35 comments
Interview Another World: the eccentricities of Eric Chahi From Dust to beyond, the return of a video game legend. Nov. 15, 2015 Martin Robinson 18 comments
Interview "The new Xbox One dashboard is the next step, not the final step" Microsoft on how it levelled up its console. Nov. 12, 2015 Tom Phillips 52 comments
Interview Remember Sensible Soccer? Jon Hare returns with Sociable Soccer Hare reveals all in our exclusive interview. Nov. 12, 2015 Wesley Yin-Poole 57 comments
Interview Uncharted, VR and what was absent from Sony's show: The Jim Ryan interview Dissecting PlayStation's Paris Games Week conference. Oct. 30, 2015 Martin Robinson 61 comments
Interview Nier's sequel will have all the weirdness of the original, plus a little more polish Why Square Enix revived a cult classic, and what to expect from the sequel. Oct. 29, 2015 Martin Robinson 48 comments
Interview Digital Foundry | The making of Uncharted: the Nathan Drake Collection Bluepoint Games discusses PS4's finest remaster with Digital Foundry. Oct. 18, 2015 Richard Leadbetter 35 comments