Interview Back from the Brink: the new Splash Damage How the Bromley studio is shaping up for the release of Dirty Bomb. Dec. 22, 2014 Martin Robinson 29 comments
Interview Inside Sniper Elite 3's Rebellion, Britain's best guilty pleasure developer How the Oxford studio became an indie all over again. Dec. 4, 2014 Martin Robinson 59 comments
Interview Eurogamer vs Tom Bramwell "I probably don't know what I'm talking about." Nov. 28, 2014 Wesley Yin-Poole 127 comments
Interview PlanetSide 2: PS4, free-to-play and leaving money on the table Sony on its secret shooter weapon. Nov. 21, 2014 Wesley Yin-Poole 33 comments
Interview Don't rule WildStar out yet It's far from dead and buried, Carbine says. Nov. 12, 2014 Robert Purchese 37 comments
Interview Digging deeper into Halo 5: Guardians' new Smart Scope and Spartan Abilities "It adds to the dance." Nov. 12, 2014 Wesley Yin-Poole 21 comments
Interview The man who made a game to change the world "Every MMO is a political statement. I should know: I designed them that way." Oct. 31, 2014 Simon Parkin 23 comments
Interview Destiny's first expansion The Dark Below takes aim at story criticism "Have you done the Thorn exotic quest?" Oct. 29, 2014 Wesley Yin-Poole 128 comments
Interview Jade's Empire From the archive: Ubisoft Toronto's first lady Jade Raymond on sexism, robots and why Bobby Kotick should be funding more meaningful games. Oct. 26, 2014 Simon Parkin 255 comments
Interview Meeting Mikami From the archive: Japan's master of horror on the evil within and the evil without. Oct. 19, 2014 Simon Parkin 18 comments
Interview The man who made Conker - Rare's most adult game From the archive: Chris Seavor on cancelled projects, the good old days and losing his rag. Oct. 12, 2014 Wesley Yin-Poole 54 comments
Interview Sunset Overdrive: the Ted Price interview How Insomniac hopes to "retrain" veteran shooter fans. Sept. 28, 2014 Wesley Yin-Poole 51 comments
Interview Elite: Dangerous: the David Braben interview On consoles, Steam, Oculus Rift and massive spaceships. Sept. 26, 2014 Wesley Yin-Poole 74 comments
Interview Meet Hajime Tabata, Final Fantasy's latest saviour The man now in charge of Final Fantasy 15 on a more western, more casual RPG. Sept. 23, 2014 Martin Robinson 80 comments
Interview Scalebound is unlike anything Platinum has done before A broader audience, a different type of action for Kamiya's next game. Sept. 18, 2014 Martin Robinson 76 comments
Interview The Sledgehammer effect: "We want to change Call of Duty" How the Dead Space approach is having an impact on the shooter series. Sept. 12, 2014 Martin Robinson 26 comments
Interview For Sony, Destiny is the first-party PlayStation 4 game it needs this Christmas "We're wrapping our arms around it on all levels of the organisation." Sept. 9, 2014 Wesley Yin-Poole 149 comments
Interview Oculus answers the big Rift questions Does it still care about games? Sept. 3, 2014 Robert Purchese 61 comments
Interview Digital Foundry | Metro Redux: what it's really like to develop for PS4 and Xbox One Frank discussion with 4A Games about the new wave of consoles. Aug. 27, 2014 Richard Leadbetter 149 comments
Interview Bungie on the Destiny level cap, raids and game size Post beta, the end - or beginning - is near. Aug. 21, 2014 Wesley Yin-Poole 113 comments
Interview Tomb Raider, Vita's no-show and the mystery of 10m PS4 sales Our Gamescom interview with Sony's Shuhei Yoshida. Aug. 19, 2014 Wesley Yin-Poole 139 comments
Interview Xbox boss Phil Spencer makes case for Tomb Raider exclusivity deal "It doesn't come from an evil space." Aug. 18, 2014 Wesley Yin-Poole 420 comments
Interview "The transformation was painful. We paid the price" Crytek boss Cevat Yerli on unpaid wages, Ryse 2 and the future. Aug. 8, 2014 Wesley Yin-Poole 167 comments
Interview The long journey of Wasteland 2 After 26 years in the wilderness the grandfather of post-apocalyptic role-playing returns. Aug. 5, 2014 Wesley Yin-Poole 13 comments
Interview The new cinema of Naughty Dog How the developer arrived at The Last of Us, and where it's heading next. July 31, 2014 Martin Robinson 21 comments