Latest Articles (Page 1805)
-
Nordic Games, the company that owns the Darksiders franchise, has continued its IP acquisition charge, this time snapping up Atari dormant franchises Desperados and Silver.
Read the rest of this article -
Titanfall: the creators of Call of Duty reload the FPS
Bait and switch.
There's an interesting bait and switch in Titanfall, the first-person shooter from the people who made Call of Duty what it is today.
Read the rest of this article -
Ubisoft boss talks Rayman Legends delay: "Wii U was not going to sell enough"
Multiplatform decision was "right", Guillemot says.
Ubisoft boss Yves Guillemot has defended his company's decision to delay high-profile Wii U exclusive Rayman Legends and turn it into a multiplatform release.
Read the rest of this article -
Review | Dungelot review
Hidden depths.
Dungelot's name probably seemed smart at the time, yet I can't help but feel it does this fizzingly clever roguelike no favours at all. That first syllable, 'Dunge' - urgh. Thankfully, Eurogamer knows better than to judge an app by its icon, because it turns out Dungelot is a cracker.
Read the rest of this article -
Feature | Rezzed 2013: Eurogamer's Game of the Show
Tea time.
That was fun! Rezzed 2: Rezzed Harder is over, and thanks to everyone who made it to Birmingham's NEC Arena for two quite incredible days. It's a testament to the developers, organisers and those who came that Rezzed remains one of the most refreshing game shows around, even if I do say so myself.
Read the rest of this article -
Actress Ellen Page accuses Naughty Dog of ripping off her likeness for The Last of Us
"It was not appreciated."
Actress Ellen Page has accused Naughty Dog of ripping off her likeness for PlayStation 3 exclusive The Last of Us.
Read the rest of this article -
DayZ standalone alpha release: "We've set a date now"
Dean Hall presents the latest build at Rezzed 2013.
The alpha version of DayZ standalone still isn't ready for release but now there's an end in sight.
Read the rest of this article -
Video | Rezzed developer sessions
Watch all this weekend's presentations! Rome 2, DayZ Standalone, WildStar, Project Eternity, Dreamfall Chapters and many more.
Welcome to the live stream page for Rezzed: The PC and Indie Games Show! Rezzed takes place at the NEC in Birmingham on Saturday 22nd and Sunday 23rd June and - as well as a show floor full of playable PC and indie games - is home to two days' worth of amazing developer sessions, where top people like Chris Avellone, Ragnar Tornquist, Dean Hall and Creative Assembly share the latest progress on their games. You can watch every session live on this page as it happens. Sessions start at 12pm BST / 1pm CEST each day and the full schedule is below the embed. Enjoy!
Read the rest of this article -
Red Thread demos Dreamfall Chapters live on stage at Rezzed 2013
There's Norway you'll not like it.
Red Thread Games demoed Kickstarted 3D adventure game Dreamfall Chapters live on stage at Rezzed in Birmingham, UK, today.
Read the rest of this article -
Review | New Super Luigi U review
Oh, brother.
"Phew! Made it!" Luigi's post-stage cry is a classic example of Nintendo's economical approach to characterisation. While his brother's celebratory "Oh yeah! Mario time!" is the sign of a man enjoying himself, happy to be bounding through these joyously bright, precision-designed worlds, those three words reveal a humble guy just happy to have made it to the goal pole in one piece. Luigi's no hero: he's just bound by duty, tasked with rescuing the Princess while big bro's away.
Read the rest of this article -
"It made me so angry."
Ragnar Tornquist, director of Kickstarted adventure game Dreamfall Chapters, has disagreed with George Lucas' view that the evolution of storytelling in video games is still waiting for a wildly popular success like the movie Titanic.
Read the rest of this article -
Feature | Super Mario Sunshine retrospective
After the FLUDD.
11 years: that's how long it took Nintendo to top Super Mario 64 with Galaxy. For over a decade, this astonishing, genre-redefining game reigned supreme, towering above all its peers, an influence not only on every other 3D platformer but on every game with a three-dimensional world. How do you follow that?
Read the rest of this article -
Digital Foundry | Radeon HD 7950 review
Why the arrival of next-gen console makes a year-old graphics card a worthy contender.
As Nvidia continues to roll out its stack of second-generation Kepler graphics cards, we couldn't help but adjust our focus towards AMD and wonder what's going on in the red corner. To the best of our knowledge, we won't be seeing any new desktop GPU products from the firm until the latter end of the year, and in the meantime we're left with just the recently released £100/$140 effort, the rather decent Radeon HD 7790, and new editions of last year's offerings - the price/performance king being the HD 7950.
Read the rest of this article -
"Publishers and retailers are c***s."
Uplink and Darwinia developer Introversion has discussed the troubles that indie creators face getting their games noticed by publishers and traditional brick and mortar shops.
Read the rest of this article -
Despite being accepted into the Indie Megabooth.
Oregon-based indie team The Fullbright Company won't be showing off its rather awesome-looking first-person exploration drama Gone Home at PAX Prime this year, due to the four-person studio's unanimous disagreement with Penny Arcade organisers over "a number of issues."
Read the rest of this article -
Digital Foundry | Sony Xperia Tablet Z review
Power and performance in the thinnest form factor on the market, so what's the catch?
The Sony Xperia Z is without a doubt the best phone to come out of the company's R&D labs in years, boasting powerful tech, an eye-catching screen and a svelte and surprisingly resilient chassis. The Japanese electronics giant clearly knows this, as it has used the Xperia Z as the blueprint for its next stab at cracking the tricky - yet profitable - tablet market. The result is a device which is attractive to behold, packs plenty of horsepower and feels like a genuine challenger to the incumbent Apple iPad.
Read the rest of this article -
Thief, Titanfall and the Xbox 180.
Welcome to your roundup of the best of the videos on Outside Xbox this week. A week that, to be honest, we were expecting to be quieter than the one preceding it. "This will be a week to reflect," we thought, our E3 shellshock fading. "On our interview with Thief reboot producer Stéphane Roy, for example, in which we discuss the new swoop mechanic, focus mode and controversial recasting of Garrett's voice actor."
Read the rest of this article -
Opinion | Systems vs. stories
What can we learn from comparing The Last of Us with State of Decay?
"I can tell you I'm really excited about our story." That's Eric Holmes, creative director of Warner Bros' Montreal studio, talking about Batman: Arkham Origins in a GameSpot interview this week. As a fan of Rocksteady's previous Batman games, I'm excited that Holmes is excited. "I think it's a very important Batman story," he continues, "and I think fans are going to love that probably more than any other thing in the game."
Read the rest of this article -
30s animation love letter Fleish & Cherry in Crazy Hotel gets a demo
Indiegogo campaign floundering with 12 days left.
Last month I wrote about a quirky little isometric adventure on Indiegogo called Fleish & Cherry in Crazy Hotel. Based on your comments, it seems like its 1930s era animation style piqued some of your interests. Now it has a demo available at Spanish developer Red Little House's official site.
Read the rest of this article -
The Copenhagen Game Collective announces Dark Room Sex Game HD
Needs your help recording moans, orgasms and cries of pain.
The Copenhagen Game Collective's curio Dark Room Sex Game is getting remade as Dark Room Sex Game HD.
Read the rest of this article -
Microsoft details its Games With Gold initiative
A new free game added the 1st and 16th of every month.
Microsoft has detailed its two-free-games-a-month initiative for Xbox Live Gold members by clarifying that a new title will be added on the 1st and 16th of every month.
Read the rest of this article -
Fable 3 is free from Xbox.com right now
UPDATE: It's part of Microsoft's new Plus-like initiative.
Update #2: The Fable 3 giveaway was intended by Microsoft. It's part of a new two-free-games-a-month deal that will, at some point, include Halo 3 and Assassin's Creed 2.
Read the rest of this article -
Hotline Miami hits PS3 and Vita next week
Priced at £7.29 / €8.99 / $9.99.
Everyone's favourite top-down f***-'em-up Hotline Miami is due on PS3 and Vita as early as next week for £7.29 / €8.99 / $9.99, developer Dennaton Games has announced.
Read the rest of this article -
Feature | The next-generation will be open-world
Ubisoft and more on connected freedom.
The bombastic E3 show floor was packed with open-world games.
Read the rest of this article -
Interview | Bethesda's Pete Hines on Prey 2, the decline of triple-A games, and what's next for the publisher
"I would hope, if nothing else, that Bethesda is known for being willing to do things that other folks won't."
Elder Scrolls and Fallout developer Bethesda might be the most guarded publisher out there today. At this year's E3 showfloor, most publishers are showing off a multitude of titles. There's usually a big budget triple-A release or three, a handful of digital titles, and maybe a mobile game or two to round out the booth. By comparison, Bethesda was showcasing only three games: first-person reboot, Wolfenstein: New Order; Shinji Mikami's survival horror curio The Evil Within; and MMORPG spin-off The Elder Scrolls Online.
Read the rest of this article -
PlayStation 3 update 4.45 bricking some consoles
UPDATE: New update out Thursday 27th June.
UPDATE 2: Sony has told Eurogamer that a new PS3 update will be released on Thursday, 27th June that should fix the problems reported with the 4.45 firmware update.
Read the rest of this article -
Destiny: how to save online worlds
Bungie doesn't like to call its new game an MMO, but it might revolutionise them anyway.
When Bungie gave its online sci-fi shooter Destiny its gameplay debut on the Sony stage at E3 last week, there were a number of telling moments, but my favourite came early on. A dropship deposited studio founder Jason Jones' character before us (we were viewing the game through story lead Joe Staten's eyes). There was a slightly awkward pause and Jones chuckled. Then his character, a hunter clad in lightweight armour and cloak, busted out a cheerful wave and jogged over.
Read the rest of this article -
Conker's Bad Fur Day dev Chris Seavor returns to Nintendo with eShop game Rusty Pup
2D platformer with a hint of Lemmings.
Conker's Bad Fur Day developer Chris Seavor has returned to Nintendo platforms with eShop game Rusty Pup.
Read the rest of this article -
Opinion | The most popular arguments in favour of Xbox One DRM
Analysing the backlash against the backlash.
Yesterday I questioned whether Microsoft's decision to change its Xbox One DRM plans addressed the underlying issues that got the company into trouble in the first place, but on the whole I was happy to see the proposed policies rolled back, and left hoping that Microsoft will use this as an opportunity to find a better balance between the art and business sides of gaming.
Read the rest of this article -
Digital Foundry | The next-gen joypads: a true evolution?
A game of two controllers. Digital Foundry goes hands-on with the Dual Shock 4 and Xbox One pad.
Are we satisfied with the current-gen controllers? After a generation defined by the most varied sequence of peripherals in decades, taking us from motion-sensitive wands, to infra-red cameras and a conveyor belt of plastic instruments, it's clear that - if done right - innovating your control system paves the way towards some equally innovative games. As the next-generation approaches by carriage of Sony and Microsoft, nailing the finer details of its next-gen gamepads is a crucial foundation for success. This is an unenviable task for their R&D departments, of course: while resisting change leaves both companies prone to falling behind the technical curve, meddling too much with a working formula carries a surefire threat of consumer backlash.
Read the rest of this article