Latest Articles (Page 3438)
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Mïcroids announces Arthurian adventure
We don't know how to type that funny 'ï'.
When I were a nipper, and also when I weren't, I went to DisneyWorld. Not the second-rate, half-arsed diluted European version you'll understand, but the brash, bright, beautiful, God Bless America(n) version. It was an amazing experience getting caught up in the themed lands and letting my imagination run away with me. Particularly so when, goaded by an inexplicably tall fellow with a fake white beard and a wizard's costume (who may or may not have been an employee in retrospect) and a crowd of spectators, I hoisted Excalibur from a large fibreglass rock and wibbled it about above my young form. Afterwards, I looked on as child after man after Mexican drunkard attempted to hoist the legendary sword from the stone, and failed. I was the King.
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My empire is bigger than your empire.
Strategy First has released a demo of its forthcoming turn-based empire-'em-up Galactic Civilizations. Said to have gameplay reminiscent of Sid Meier's classic Civilization, the fairly crippled 51mb demo limits players to only one political party, and the default civilization abilities in the smallest galaxy option, and will only allow you to play until 2190 (aww). Some visuals have been removed too, namely the game's animations and cut scenes. You can grab the file from GameSpot.
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Edit your face off.
Sierra has released a toolkit for No One Lives Forever 2, so all you budding modders out there can get your grubby mitts on the source code and editing tools and do God knows what to it. Here's a list of the interesting things that have found their way in:
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Review | Postal 2
Originally the deadline was a bit harsh, so Martin shot us. With his bare hands.
One has to wonder what Running With Scissors have been doing since the original Postal's release in 1997. Making friends with Gary Coleman and selling homemade cookies to save up for an Unreal engine license we suppose. Postal was - in a word - dire, so have Running With Scissors become big or clever while the videogaming world has matured around them?
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Expose at the expo.
Yes. Konami has officially stated that it will be showing Metal Gear Solid 3 in some form at E3 next week, though what form the exposure is likely to take is currently a total mystery. As is any indication of what platform the game will make a showing on first, but feel free to speculate ad infinitum in the comments, we'd be most interested in hearing your thoughts.
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FPS unrelated to drinking practices finds its way onto the net.
A demo of Cauldron's upcoming first person shooter Chaser has appeared on the internet via a PC Zone covermount (shh!), and you can download the 146MB demo from 3D Gamers, Worthplaying, etc. Thanks to a chap from Tiscali Games we also know that the demo comprises one mission in Little Tokyo split into two sections (Entrance and Underground), and that the demo finishes off with a little story cinematic.
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Black 9, Advent Rising, plus other assorted jiggery pokery.
Majesco has announced its E3 line-up. The company is specifically highlighting Black 9, an RPG for PS2, PC and Xbox, and it's action-adventure for PC and Xbox, Advent Rising. Also on the bill is shooter BlowOut, third-person actioner Drake, and Cartoon Network Speedway and Cartoon Network Block Party for the GBA.
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Will Rock demo what? His eyebrow? Oh.
Saber Interactive's Will Rock is available over the interweb via the medium of the modern playable demonstration. Showcasing the third level from the full game, the demo is 111MB and runs on a PIII 800MHz or equivalent minimum, 128MB of RAM, a 32MB video card and 220MB of hard disk space. The demo also apparently includes DirectX 9 (so you can curse Microsoft for those last few minutes of downloading). You can get it from (amongst other locations) 3D Gamers and Worthplaying.
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LucasArts announces Armed & Dangerous
Guaranteeing players a victory in 12,000 bullets or less.
It's been a while since LucasArts made a truly funny game (the last one was probably Grim Fandango), but it's good to see they haven't lost their desire to do so. Their latest attempt is an off-the-wall comedy shooter developed in conjunction with Giants developer Planet Moon for Xbox and PC. "Based on a true story", apparently, Armed & Dangerous is "a blast-happy action game about a smack-talking group of gun-toting rebels, a ridiculously impossible quest, and weapons that cause really, really big explosions."
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Super. Man.
EA (some sort of publisher apparently) has licensed Superman from Warner Bros. and DC Comics in a deal that extends not only to TV shows and comics but also the upcoming film remake - assuming it's released during the contract period.
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Splinter Cell announcement today
Shadow Strike? Splinter Cell 2? Sam Fisher is getting a personality?
Ubi Soft is apparently planning some sort of Splinter Cell announcement today - in just under eight hours' time (assuming the countdown on this page isn't confusing BST with PDT or something like that). We're not sure exactly what they're announcing, but the name Splinter Cell: Shadow Strike appeared on the publisher's half-year financials recently, so perhaps it's that. We'll tell you when we find out.
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Knights of the increasingly Old Republic
PC version by the end of 2003. Xbox version in July.
The PC version of BioWare's Star Wars themed RPG Knights of the Old Republic is expected to ship by the end of the year, GameSpot is reporting, with the Xbox version appearing much earlier in July. As you will no doubt recall, KOTOR is set a long, long, long time ago in a galaxy even further away, thousands of years before Obi-Wan and co. decided to beat up viceroys with flattened faces, with young Luke Skywalker still barely a glint in the intergalactic milkman's eye...
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Boing. Crash. Kersplat. Etc
Disney is all set to officially release its foray into the massively multiplayer arena on June 2nd with Toontown. However, players are already able to download the game from the Toontown website and try it out for a few days, after which you can either ditch it or subscribe. A full retail package will be available in September.
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Innovations include DNA and life scores. But curiously not the hat development system we were after.
EA will show The Sims 2 at E3, and developer Maxis is apparently planning a big evolution - with a proper implementation of Mother Nature. Although in the past children have been possible in The Sims, Maxis' inevitable sequel will now allow parents to pass characteristics onto their offspring by way of a rudimentary DNA system. Sims will now age, and children will obviously start resemble their parents, both physically and in terms of mannerisms, and their behaviour will also start to affect their appearance. Couch potatoes will become more portly, and those keen on track pursuits will become more athletic. Players will also have to guide their Sims through first crushes, marriage and even a child's first steps. Of course players will need to spend just as much if not more time managing their Sims' comfort levels as before, and a new "life score" feature will give players an idea of how well they've turned out.
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Vampire: The Masquerade sequel to use Half-Life 2 engine
Arcanum developer Troika is handling Bloodlines.
Activision tells us that the next game to take advantage of Valve Software's impressive-looking Source engine will be a follow-up to Nihilistic's disappointing Vampire: The Masquerade - Redemption (arguably the game responsible for the whole colon-hyphen titling farce).
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Review | Dynasty Warriors III: Xtreme Legends
Tom was a one man army to begin with, and DW3XL reinforces that no end.
I am writing this review at 3AM. I have to be at my desk in six hours. From this morsel of seemingly useless information, you can wrestle the following implications: something has kept me up this long; whatever it is has compelled me to keep myself up for another hour or so; and this review will probably make about as much sense as dialogue from the erstwhile Channel 5's late night movie.
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It is an add-on, and it is dirt cheap
Earlier in the year, Nintendo confirmed that the first Pokémon game on GameCube will be a Ruby and Sapphire GBA add-on, but that was about all we heard. However IGN has unearthed news that Koro Koro, a Japanese monthly, has been showcasing the Cube title, dubbed Pokémon Box: Ruby & Sapphire, and explaining how it will work.
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Monster in my pocket
Pokemon will make its European GameBoy Advance debut on July 25th, as the Ruby and Sapphire flavours that have proven so popular in Japan and the US finally hit store shelves. Between them, Ruby and Sapphire have sold more than 4.4 million copies in Japan, and more than 2.2 million in North America. Nintendo is expecting a similar success story over here, and we reckon they're probably right to.
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Beam it up, kids.
Well, we may have gone home for the weekend but we could hardly leave this one alone: Elite Force II has appeared in demo form. It's 119MB and obviously considered "pre-release". You'll need a PIII 600MHz or equivalent, 128MB of RAM, a 32MB video card with DirectX 9 installed and about 700MB of disk space according to the description. Enjoy!
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Wake us up when it’s ready, yeah?
It’s not really news as such but we thought that you’d like to know that Tomb Raider: Angel Of Darkness has slipped again.
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Resident Evil 4, Maximo vs. Army of Zin, Gotcha Force, Bombastic and tons more...
One of the first stands we’ll be heading for at E3 will be Capcom’s, and today we’re happy to learn that the Japanese gods of gaming have revealed what they intends to show off, and perhaps just as interestingly simultaneously revealing which titles were among the 18 titles recently canned.
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New Age of Wonders title on the way
A triumphant production.
Triumph Studios is developing a new Age of Wonders title called Shadow Magic, due out in September 2003, publisher Take-Two has announced via its Gathering label. The Dutch developer plans to launch players into the heart of a mythological world where a new Empire is attacking the Ancient Races and all things magic. Meanwhile, it says 'ere, an even greater evil populated by hellish demons breeds in its shadows. Players will control various mythical champions with dozens of spells to use against the evil Phobius, picking allies with great care and aspiring to become the greatest sorcerer of all time and the supreme ruler of an enchanted empire. The game takes place in a new Shadow World dimension and battle new races.
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Review | World War II: Frontline Command
The Bitmap Brothers are back with one of the best reasons to embrace World War II since MOHAA.
If there's one activity which has proved immensely popular among gamers [well, focus groups at least -Ed] over the past year or so, it's getting up close and personal with the battles of World War II - both real and imaginary. From the epic warfare of Battlefield 1942 to the covert missions (well, as covert as you can get when you kill everything that moves) of Medal of Honour and beyond that to the Nazi bondage babes and zombies of Return to Castle Wolfenstein, the second world war is definitely the combat zone du jour. It's a bit surprising, then, that nobody has done a convincing, mainstream strategy game based in this era - until now.
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Lost Toys to develop Stunt Car Racer Pro
Crammond enlists Battle Engine Aquila developer.
Legendary developer Geoff Crammond has announced that Guildford-based developer Lost Toys will be working with him on the recently announced update to Amiga-era title Stunt Car Racer, Stunt Car Racer Pro.
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The Wind Waker, Frontline Command, Midnight Club II, Project Zero, etc. Good week.
After failing to release anything interesting last week, the games industry has woken up and chucked up a handful of worthwhile releases, spearheaded by the phenomenal Legend of Zelda: The Wind Waker, which we reviewed yesterday. Alongside Nintendo's opus we have World War II: Frontline Command from the Bitmaps (a very happy review going up soon), the Xbox port of Project Zero (review) and Rockstar's Midnight Club II, which we've just gotten our hands on. IGN (and others) have already been singing its praises Stateside.
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Gran Turismo 4, Nico, Jak 2, Ratchet & Clank: Going Commando, Syphon Filter: Omega Strain, and many more...
E3 is coming… E3 is coming! And one of the first stands we’ll be making a beeline for is Sony’s. [You've said that about all of them, mate. Where are you actually going? -Ed] Although the firm is determined to keep a lid on which games it is showing, we’ve managed to get confirmation of most of the tasty treats that it will have it store for us.
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Unreal Tournament 2004, Unreal 2 for Xbox, new PS2 Unreal game…
In a busy day for Unreal-related news, it has emerged from French website Factornews that InfogramesNotAtari will unveil the PC-only Unreal Tournament 2004 at E3, as well as a conversion of Unreal 2 for Xbox, and Unreal Assault for PS2. Let’s hope the recent tarnishing of the previously good Unreal name will reverse eh?
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Oooh. Aahhh.
CDV has released a brand new Breed trailer, and to cut a long story short, it looks fantastic. The 30.6mb video details a huge amount of the game, from ground combat to air and ground-based vehicular assaults, and shows off the sprawling landscapes and impressive weather effects. The game strikes us something like a fusion of Halo's good bits, Tribes 2 when the team-based action actually worked, and some other things that are Good and Great. We're looking forward to Breed's release in the third quarter of the year rather a lot.
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Categorical denials from Sony.
The pre E3 rumour mill cranked up to eleven this morning, with our US sources insisting that Sony is hosting a behind closed doors event at the show to give the massed their very first glimpse of PS3. But not so, says Sony.
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Star Fox Armada to touch down at E3
But multiplayer only for now, says someoneorother
Namco will be showing off Star Fox Armada in Nintendo's booth at E3, IGN is reporting. It's not known exactly how much of the game will be exhibited, but sources close to Nintendo have suggested that only a multiplayer demo of the game will be available on the show floor, and will probably also premiere in video form, again exhibiting only the multiplayer aspect. It has been said that Namco has been focussing on the multiplayer aspect of Armada for quite some time now, and is the most feature-complete portion of the game, hence its E3 showing.
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